// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: MindFactory.cpp,v 1.15 2007-11-28 20:22:42 alriddoch Exp $ #include #include "MindFactory.h" #include "BaseMind.h" #include "Python_Script_Utils.h" #include "common/debug.h" #include "common/inheritance.h" static const bool debug_flag = false; MindFactory * MindFactory::m_instance = NULL; MindFactory::MindFactory() { } BaseMind * MindFactory::newMind(const std::string & id, long intId, const TypeNode * const type) { BaseMind * mind = new BaseMind(id, intId); mind->setType(type); std::string mind_class("NPCMind"), mind_package("mind.NPCMind"); MindFactory::mindmap_t::const_iterator I = m_mindTypes.find(type->name()); if (I != m_mindTypes.end()) { mind_package = I->second; mind_class = type->name() + "Mind"; debug(std::cout << "Got custom mind of type " << mind_package << " for " << type << std::endl << std::flush;); } Create_PyMind(mind, mind_package, mind_class); return mind; }