// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: MindFactory.h,v 1.11 2007-11-28 20:22:43 alriddoch Exp $ #ifndef RULESETS_MIND_FACTORY_H #define RULESETS_MIND_FACTORY_H #include #include class BaseMind; class TypeNode; /// \brief Factory class for creating minds /// /// A mind consists of a C++ base class and an associated script object class MindFactory { public: typedef std::map mindmap_t; private: MindFactory(); static MindFactory * m_instance; mindmap_t m_mindTypes; public: static MindFactory * instance() { if (m_instance == NULL) { m_instance = new MindFactory(); } return m_instance; } static void del() { if (m_instance != NULL) { delete m_instance; } } BaseMind * newMind(const std::string &, long, const TypeNode * const ); void addMindType(const std::string & type, const std::string & mind) { m_mindTypes[type] = mind; } }; #endif // RULESETS_MIND_FACTORY_H