// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Movement.cpp,v 1.58 2006-10-26 00:48:09 alriddoch Exp $ #include "Movement.h" #include "Character.h" #include "physics/Collision.h" #include "common/debug.h" #include "common/Tick.h" #include static const bool debug_flag = false; Movement::Movement(Entity & body) : m_body(body), m_serialno(0) { } Movement::~Movement() { } bool Movement::updateNeeded(const Location & location) const { return (location.velocity().isValid() && location.velocity() != Vector3D(0,0,0)); } void Movement::reset() { ++m_serialno; m_targetPos.setValid(false); }