// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2005 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Py_Property.h,v 1.7 2007-07-04 16:42:11 alriddoch Exp $ #ifndef RULESETS_PY_PROPERTY_H #define RULESETS_PY_PROPERTY_H #include class Entity; class PropertyBase; class StatisticsProperty; class TerrainProperty; /// \brief Wrapper for generic properties. This is in effect a base class /// for wrappers for properties of more specific type, all of which will /// have an m_property which points to an object which inherits from /// PropertyBase. /// \ingroup PythonWrappers typedef struct { PyObject_HEAD /// \brief Entity object that owns the Property Entity * m_entity; /// \brief Property object handled by this wrapper PropertyBase * m_property; } PyProperty; /// \brief Wrapper for statistics property. /// \ingroup PythonWrappers typedef struct { PyObject_HEAD /// \brief Entity object that owns the Property Entity * m_entity; /// \brief StatisticsProperty object handled by this wrapper StatisticsProperty * m_property; } PyStatisticsProperty; /// \brief Wrapper for statistics property. /// \ingroup PythonWrappers typedef struct { PyObject_HEAD /// \brief Entity object that owns the Property Entity * m_entity; /// \brief TerrainProperty object handled by this wrapper TerrainProperty * m_property; } PyTerrainProperty; extern PyTypeObject PyTerrainProperty_Type; PyObject * Property_asPyObject(PropertyBase * property, Entity * owner); PyTerrainProperty * newPyTerrainProperty(); #endif // RULESETS_PY_PROPERTY_H