// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: Py_Property.h,v 1.7 2007-07-04 16:42:11 alriddoch Exp $
#ifndef RULESETS_PY_PROPERTY_H
#define RULESETS_PY_PROPERTY_H
#include <Python.h>
class Entity;
class PropertyBase;
class StatisticsProperty;
class TerrainProperty;
/// \brief Wrapper for generic properties. This is in effect a base class
/// for wrappers for properties of more specific type, all of which will
/// have an m_property which points to an object which inherits from
/// PropertyBase.
/// \ingroup PythonWrappers
typedef struct {
PyObject_HEAD
/// \brief Entity object that owns the Property
Entity * m_entity;
/// \brief Property object handled by this wrapper
PropertyBase * m_property;
} PyProperty;
/// \brief Wrapper for statistics property.
/// \ingroup PythonWrappers
typedef struct {
PyObject_HEAD
/// \brief Entity object that owns the Property
Entity * m_entity;
/// \brief StatisticsProperty object handled by this wrapper
StatisticsProperty * m_property;
} PyStatisticsProperty;
/// \brief Wrapper for statistics property.
/// \ingroup PythonWrappers
typedef struct {
PyObject_HEAD
/// \brief Entity object that owns the Property
Entity * m_entity;
/// \brief TerrainProperty object handled by this wrapper
TerrainProperty * m_property;
} PyTerrainProperty;
extern PyTypeObject PyTerrainProperty_Type;
PyObject * Property_asPyObject(PropertyBase * property, Entity * owner);
PyTerrainProperty * newPyTerrainProperty();
#endif // RULESETS_PY_PROPERTY_H
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