// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Py_Thing.h,v 1.20 2007-12-07 01:19:16 alriddoch Exp $ #ifndef RULESETS_PY_THING_H #define RULESETS_PY_THING_H #include class Character; class Entity; class LocatedEntity; /// \brief Wrapper for LocatedEntity in Python /// \ingroup PythonWrappers typedef struct { PyObject_HEAD /// \brief Storage for additional attributes PyObject * Entity_attr; // Attributes dictionary /// \brief Entity object handled by this wrapper LocatedEntity * m_entity; /// \brief Pointer to the method table struct PyMethodDef * m_methods; } PyLocatedEntity; /// \brief Wrapper for Entity in Python /// \ingroup PythonWrappers typedef struct { PyObject_HEAD /// \brief Storage for additional attributes PyObject * Entity_attr; // Attributes dictionary /// \brief Entity object handled by this wrapper Entity * m_entity; /// \brief Pointer to the method table struct PyMethodDef * m_methods; } PyEntity; /// \brief Wrapper for Character in Python /// \ingroup PythonWrappers typedef struct { PyObject_HEAD /// \brief Storage for additional attributes PyObject * Entity_attr; // Attributes dictionary /// \brief Character entity object handled by this wrapper Character * m_entity; /// \brief Pointer to the method table struct PyMethodDef * m_methods; } PyCharacter; extern PyTypeObject PyEntity_Type; #define PyEntity_Check(_o) ((_o)->ob_type == &PyEntity_Type) PyObject * wrapEntity(LocatedEntity * entity); PyLocatedEntity * newPyLocatedEntity(); PyEntity * newPyEntity(); PyCharacter * newPyCharacter(); #endif // RULESETS_PY_THING_H