// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Script.cpp,v 1.16 2007-12-02 23:49:07 alriddoch Exp $ #include "Script.h" Script::Script() { } /// \brief Script destructor Script::~Script() { } // FIXME Return value of operation should be an int with different // return values for failure vs. not accepted. 0 for success obviously /// \brief Pass an operation to the script for processing /// /// @param opname The string representing the type of the operation /// @param op The operation to be passed /// @param res The result of the operation is returned here /// @return true if operation was accepted, false if it was not handled /// or an error occured. bool Script::operation(const std::string & opname, const Atlas::Objects::Operation::RootOperation & op, OpVector & res) { return false; } /// \brief Call a named function on the script, passing in the entity /// /// This function is used when object have registered function names to be /// valled any time a certain event occurs. Currently the machanism is only /// used and supported in the mind code. /// @param function name of the function to call in the script /// @param entity which has triggered this hook void Script::hook(const std::string & function, LocatedEntity * entity) { } /// \brief Default object available for entities that don't have a script. Script noScript;