// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2007 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA

// $Id: SolidProperty.cpp,v 1.1 2007-01-27 16:35:37 alriddoch Exp $

#include "SolidProperty.h"

#include "Entity.h"

#include "common/debug.h"

#include <cassert>

static const bool debug_flag = false;

using Atlas::Message::Element;
using Atlas::Message::MapType;
using Atlas::Message::ListType;
using Atlas::Message::FloatType;

SolidProperty::SolidProperty(Entity * owner) : PropertyBase(0), m_owner(owner)
{
}

bool SolidProperty::get(Element & ent) const
{
    ent = m_owner->m_location.isSolid() ? 1 : 0;
    return true;
}

void SolidProperty::set(const Element & ent)
{
    if (ent.isInt()) {
        m_owner->m_location.setSolid(ent.Int() != 0);
    }
}


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