// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2007 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: SolidProperty.h,v 1.2 2007-09-24 13:00:43 alriddoch Exp $ #ifndef RULESETS_SOLID_PROPERTY_H #define RULESETS_SOLID_PROPERTY_H #include "common/Property.h" #include "physics/Vector3D.h" #include class Entity; /// \brief Class to handle whether or not an entity is solid for collisions. /// \ingroup PropertyClasses class SolidProperty : public PropertyBase { protected: /// The owner of the property. Entity * m_owner; public: /// \brief Constructor /// /// @param owner the owner of the property. explicit SolidProperty(Entity * owner); virtual bool get(Atlas::Message::Element & val) const; virtual void set(const Atlas::Message::Element & val); }; #endif // RULESETS_LINE_PROPERTY_H