// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Stackable.h,v 1.28 2006-12-12 15:54:24 alriddoch Exp $ #ifndef RULESETS_STACKABLE_H #define RULESETS_STACKABLE_H #include "Thing.h" typedef Thing Stackable_parent; /// \brief This is the base class for items which are stackable objects, which /// are mostly used in multiple quantities, if there is usually no difference. /// between individual items. /// /// A good example is coins which are unmanageable if each one must be /// represented by an object. This class is not yet implemented as Combine /// and Divide semantics are not yet sorted. It may well be obsoleted if /// piles are implemented as was suggested in some early Mason docs. /// \ingroup EntityClasses class Stackable : public Stackable_parent { protected: /// \brief Number of items in the stack int m_num; public: explicit Stackable(const std::string & id, long intId); virtual ~Stackable(); virtual void CombineOperation(const Operation &, OpVector &); virtual void DivideOperation(const Operation &, OpVector &); }; #endif // RULESETS_STACKABLE_H