// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2005 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Statistics.cpp,v 1.11 2007-12-03 23:18:52 alriddoch Exp $ #include "Statistics.h" #include "Character.h" #include "ArithmeticScript.h" #include "common/log.h" #include #include #include using Atlas::Objects::Operation::Set; using Atlas::Objects::Operation::Sight; using Atlas::Objects::Entity::Anonymous; using Atlas::Message::Element; using Atlas::Message::MapType; /// \brief Statistics constructor /// /// @param chr Character for which this handles the statistics Statistics::Statistics(Character & chr) : m_script(0), m_character(chr) { } float Statistics::get(const std::string & name) { if (m_script != 0) { float val; int res = m_script->attribute(name, val); if (res == 0) { return val; } else { log(ERROR, "Statistics::get: Error reading value from script"); } } return get_default(name); } float Statistics::get_default(const std::string & name) { if (name == "strength") { Element mass_attr; if (m_character.getAttr("mass", mass_attr) && mass_attr.isFloat()) { return mass_attr.Float(); } else { return 0.f; } } else if (name == "attack") { return 1.f; } else if (name == "defence") { return 1.f; } else { return 0.f; } } void Statistics::increment(const std::string & name, OpVector & res) { float oldval, newval; // Check if we have this skill already SkillDict::iterator I = m_skills.find(name); if (I == m_skills.end()) { // We dont have this skill yet oldval = 0.f; newval = 0.01f; m_skills.insert(std::make_pair(name, newval)); } else { // We have this skill, increment in a curve which tends towards 1 oldval = I->second; // FIXME Need to replace with a more flexible function which // gives the right curve newval = oldval + ((1.f - std::min(oldval, 1.f)) / 1000.f); I->second = newval; } // If value has changed by more than 0.001 then report to character. if ((int)(newval * 1000) != (int)(oldval * 1000)) { Set set; Anonymous set_arg; MapType skills; skills[name] = newval; set_arg->setAttr("skills", skills); set_arg->setId(m_character.getId()); set->setTo(m_character.getId()); set->setFrom(m_character.getId()); set->setArgs1(set_arg); Sight sight; sight->setArgs1(set); sight->setTo(m_character.getId()); res.push_back(sight); } }