// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: Statistics.h,v 1.9 2007-12-07 01:19:16 alriddoch Exp $
#ifndef RULESETS_STATISTICS_H
#define RULESETS_STATISTICS_H
#include "common/types.h"
class ArithmeticScript;
class Character;
/// \brief This class handles presentation of a characters statistics.
///
/// An instance of this class should be a member of Character, and
/// it should hold a reference to the character to which it belongs.
/// Member functions are provided so that code can determine a character's
/// key statistics, including modifiers due to skills, buffs etc.
/// The Character reference passed in at construction time is under
/// construction itself, so should not be used at this time, just stored.
class Statistics {
public:
/// \brief Dictionary of skill values
typedef std::map<std::string, float> SkillDict;
/// \brief Script that handles number crunching for statistics
ArithmeticScript * m_script;
protected:
/// \brief The Character these are the statistics for
Character & m_character;
/// \brief Skill values
SkillDict m_skills;
public:
Statistics(Character & chr);
/// \brief Get the value for a named statistic
float get(const std::string & name);
/// \brief Return a default for a statistic not supported by this model
float get_default(const std::string & name);
/// \brief Increment the characters skill in a certain area
void increment(const std::string & name, OpVector & res);
};
#endif // RULESETS_STATISTICS_H
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