// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2007 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: StatusProperty.cpp,v 1.2 2007-12-03 20:40:55 alriddoch Exp $ #include "StatusProperty.h" #include "Entity.h" #include #include using Atlas::Message::Element; using Atlas::Objects::Operation::Delete; using Atlas::Objects::Entity::Anonymous; StatusProperty::StatusProperty(Entity * owner) : PropertyBase(0), m_owner(owner), m_value(1.f) { } bool StatusProperty::get(Element & ent) const { ent = m_value; return true; } void StatusProperty::set(const Element & ent) { if (ent.isNum()) { m_value = ent.asNum(); if (m_value < 0) { Delete del; Anonymous delete_arg; delete_arg->setId(m_owner->getId()); del->setArgs1(delete_arg); del->setTo(m_owner->getId()); m_owner->sendWorld(del); } } }