// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2007 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: StatusProperty.h,v 1.1 2007-11-29 01:13:27 alriddoch Exp $
#ifndef RULESETS_STATUS_PROPERTY_H
#define RULESETS_STATUS_PROPERTY_H
#include "common/Property.h"
#include <set>
class Entity;
/// \brief Class to handle whether or not an entity is solid for collisions.
/// \ingroup PropertyClasses
class StatusProperty : public PropertyBase {
protected:
/// The owner of the property.
Entity * m_owner;
/// The value of the property.
float m_value;
public:
/// \brief Constructor
///
/// @param owner the owner of the property.
explicit StatusProperty(Entity * owner);
virtual bool get(Atlas::Message::Element & val) const;
virtual void set(const Atlas::Message::Element & val);
};
#endif // RULESETS_STATUS_PROPERTY_H
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