// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2001-2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Structure.h,v 1.14 2006-12-12 15:54:24 alriddoch Exp $ #ifndef RULESETS_STRUCTURE_H #define RULESETS_STRUCTURE_H #include "Thing.h" typedef Thing Structure_parent; /// \brief Base class for buildings and other structures. /// /// Essentially represents an object with a complex shape which the character /// can enter. All this class really does is ensure that the entity geometry /// is set up in such a way that the collision code allows the character /// to pass into it. /// \ingroup EntityClasses class Structure : public Structure_parent { public: explicit Structure(const std::string & id, long intId); }; #endif // RULESETS_STRUCTURE_H