// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004-2005 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Task.cpp,v 1.9 2006-10-26 00:48:12 alriddoch Exp $ #include "Task.h" #include "Character.h" #include "common/Tick.h" #include #include using Atlas::Objects::Operation::Tick; using Atlas::Objects::Entity::Anonymous; /// \brief Task constructor for classes which inherit from Task Task::Task(Character & chr) : m_refCount(0), m_serialno(0), m_obsolete(false), m_progress(-1), m_rate(-1), m_character(chr) { } /// \brief Task destructor Task::~Task() { } /// \brief Set the obsolete flag indicating that this task is obsolete /// /// The task should be checked to see if it is irrelevant before any /// processing is passed to it. A typical example is the Task may /// contain references to entities which are deleted. irrelevant() could /// be connected to the destroyed signal of the entities, so that it /// never de-references the pointers to deleted entities. void Task::irrelevant() { m_obsolete = true; } void Task::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) { Atlas::Message::MapType task; task["name"] = m_name; if (m_progress >= 0) { task["progress"] = m_progress; } if (m_rate >= 0) { task["progress_rate"] = m_rate; } ent->setAttr("tasks", Atlas::Message::ListType(1, task)); } Operation Task::nextTick(double interval) { Anonymous tick_arg; tick_arg->setName("task"); tick_arg->setAttr("serialno", newTick()); Tick tick; tick->setArgs1(tick_arg); tick->setTo(m_character.getId()); tick->setFutureSeconds(interval); return tick; }