// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2005 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: TaskScript.h,v 1.7 2006-12-10 22:48:02 alriddoch Exp $ #ifndef RULESETS_TASK_SCRIPT_H #define RULESETS_TASK_SCRIPT_H #include "rulesets/Task.h" class Script; /// \brief Class for handling tasks which are implemented as scripts class TaskScript : public Task { protected: /// \brief The language script that will handle this task Script * m_script; private: /// \brief Private and un-implemented, to make sure slicing is impossible TaskScript(const TaskScript & t); /// \brief Private and un-implemented, to make sure slicing is impossible const TaskScript & operator=(const TaskScript &); public: explicit TaskScript(Character & chr); virtual ~TaskScript(); /// \brief Accessor for the script that handles this task Script * script() const { return m_script; } void setScript(Script * scrpt); virtual void irrelevant(); virtual void initTask(const Operation & op, OpVector & res); virtual void TickOperation(const Operation & op, OpVector & res); }; #endif // RULESETS_TASK_SCRIPT_H