// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Thing.h,v 1.71 2007-06-27 23:59:03 alriddoch Exp $ #ifndef RULESETS_THING_H #define RULESETS_THING_H #include "Entity.h" typedef Entity Thing_parent; /// \brief This is the base class from which all physical or tangiable in-game /// entities inherit. /// /// It can be used itself to represent any in-game object for which /// any special behavior can be described by a script. It provides /// functionality for movement, entity creation and destruction, attribute /// changing, and combustion. class Thing : public Thing_parent { protected: void checkVisibility(const Point3D &, OpVector &); void updateProperties(const Operation & op, OpVector & res) const; public: explicit Thing(const std::string & id, long intId); virtual ~Thing(); virtual void DeleteOperation(const Operation & op, OpVector &); virtual void MoveOperation(const Operation & op, OpVector &); virtual void SetOperation(const Operation & op, OpVector &); virtual void UpdateOperation(const Operation & op, OpVector &); virtual void LookOperation(const Operation & op, OpVector &); virtual void CreateOperation(const Operation & op, OpVector &); }; #endif // RULESETS_THING_H