// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000-2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: Account.cpp,v 1.154 2007-11-28 20:22:43 alriddoch Exp $
#include "Account.h"
#include "Connection_methods.h"
#include "ServerRouting.h"
#include "Lobby.h"
#include "ExternalMind.h"
#include "Persistance.h"
#include "rulesets/Character.h"
#include "common/id.h"
#include "common/log.h"
#include "common/const.h"
#include "common/debug.h"
#include "common/serialno.h"
#include "common/inheritance.h"
#include "common/compose.hpp"
#include <wfmath/atlasconv.h>
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/Anonymous.h>
#include <sigc++/adaptors/bind.h>
#include <sigc++/functors/mem_fun.h>
using Atlas::Message::Element;
using Atlas::Message::MapType;
using Atlas::Message::ListType;
using Atlas::Objects::Root;
using Atlas::Objects::Operation::Set;
using Atlas::Objects::Operation::Info;
using Atlas::Objects::Operation::Sight;
using Atlas::Objects::Operation::Sound;
using Atlas::Objects::Operation::Create;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::smart_dynamic_cast;
static const bool debug_flag = false;
/// \brief Account constructor
///
/// @param conn Network Connection creating this Account
/// @param uname Username for this account
/// @param passwd Password for this account
/// @param id String identifier for this account
/// @param intId Integer identifier for this account
Account::Account(Connection * conn, const std::string & uname,
const std::string& passwd, const std::string & id, long intId)
: OOGThing(id, intId), m_connection(conn),
m_username(uname), m_password(passwd)
{
}
Account::~Account()
{
}
/// \brief Called when the Character has been removed from the world.
///
/// @param id Integer identifier of the Character destroyed.
void Account::characterDestroyed(long id)
{
m_charactersDict.erase(id);
if (consts::enable_persistence) {
Persistance::instance()->delCharacter(String::compose("%1", id));
}
}
/// \brief Add a Character to those that belong to this Account
///
/// @param chr Character object to be added
void Account::addCharacter(Entity * chr)
{
Character * pchar = dynamic_cast<Character *>(chr);
if (pchar == 0) {
return;
}
m_charactersDict[chr->getIntId()] = chr;
chr->destroyed.connect(sigc::bind(sigc::mem_fun(this, &Account::characterDestroyed), chr->getIntId()));
}
/// \brief Create a new Character and add it to this Account
///
/// @param typestr The type name of the Character to be created
/// @param ent Atlas description of the Character to be created
Entity * Account::addNewCharacter(const std::string & typestr,
const RootEntity & ent)
{
assert(m_connection != 0);
BaseWorld & world = m_connection->m_server.m_world;
debug(std::cout << "Account::Add_character" << std::endl << std::flush;);
Entity * chr = world.addNewEntity(typestr, ent);
if (chr == 0) {
return 0;
}
debug(std::cout << "Added" << std::endl << std::flush;);
assert(chr->m_location.isValid());
debug(std::cout << "Location set to: " << chr->m_location << std::endl << std::flush;);
Character * character = dynamic_cast<Character *>(chr);
if (character != 0) {
m_connection->connectAvatar(character);
// Only genuinely playable characters should go in here. Otherwise
// if a normal entity gets into the account, and connection, it
// starts getting hard to tell whether or not they exist.
m_charactersDict[chr->getIntId()] = chr;
chr->destroyed.connect(sigc::bind(sigc::mem_fun(this, &Account::characterDestroyed), chr->getIntId()));
m_connection->addObject(chr);
if (consts::enable_persistence) {
Persistance::instance()->addCharacter(*this, *chr);
}
// Hack in default objects
// This needs to be done in a generic way
Anonymous create_arg;
create_arg->setParents(std::list<std::string>(1,"coin"));
::addToEntity(Point3D(0,0,0), create_arg->modifyPos());
create_arg->setLoc(chr->getId());
create_arg->setName("coin");
// FIXME We can probably send the same op 10 times, rather than create 10
// FIXME alternatively we can set 10 args on one op
for(int i = 0; i < 10; i++) {
Create c;
c->setTo(chr->getId());
c->setArgs1(create_arg);
world.message(c, *chr);
}
create_arg = create_arg.copy();
create_arg->setParents(std::list<std::string>(1, "shirt"));
create_arg->setName("shirt");
Create c;
c->setTo(chr->getId());
c->setArgs1(create_arg);
world.message(c, *chr);
create_arg = create_arg.copy();
create_arg->setParents(std::list<std::string>(1, "trousers"));
create_arg->setName("trousers");
c = Create();
c->setTo(chr->getId());
c->setArgs1(create_arg);
world.message(c, *chr);
create_arg = create_arg.copy();
create_arg->setParents(std::list<std::string>(1, "cloak"));
create_arg->setName("cloak");
c = Create();
c->setTo(chr->getId());
c->setArgs1(create_arg);
world.message(c, *chr);
create_arg = create_arg.copy();
create_arg->setParents(std::list<std::string>(1, "boots"));
create_arg->setName("boots");
c = Create();
c->setTo(chr->getId());
c->setArgs1(create_arg);
world.message(c, *chr);
create_arg = create_arg.copy();
create_arg->setParents(std::list<std::string>(1, "hat"));
create_arg->setName("hat");
c = Create();
c->setTo(chr->getId());
c->setArgs1(create_arg);
world.message(c, *chr);
}
logEvent(TAKE_CHAR, String::compose("%1 %2 %3 Created character (%4) "
"by account %5",
m_connection->getId(),
getId(),
chr->getId(),
chr->getType(),
m_username));
return chr;
}
void Account::LogoutOperation(const Operation & op, OpVector & res)
{
if (m_connection == 0) {
log(ERROR, "Account::LogoutOperation on account that doesn't seem to "
"be connected.");
return;
}
Info info;
info->setArgs1(op);
if (!op->isDefaultSerialno()) {
info->setRefno(op->getSerialno());
}
info->setFrom(getId());
info->setTo(getId());
m_connection->send(info);
m_connection->disconnect();
}
const char * Account::getType() const
{
return "account";
}
void Account::addToMessage(MapType & omap) const
{
omap["username"] = m_username;
omap["name"] = m_username;
if (!m_password.empty()) {
omap["password"] = m_password;
}
omap["parents"] = ListType(1,getType());
ListType charlist;
EntityDict::const_iterator I = m_charactersDict.begin();
EntityDict::const_iterator Iend = m_charactersDict.end();
for (; I != Iend; ++I) {
charlist.push_back(I->first);
}
omap["characters"] = charlist;
BaseEntity::addToMessage(omap);
}
void Account::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
ent->setAttr("username", m_username);
ent->setName(m_username);
if (!m_password.empty()) {
ent->setAttr("password", m_password);
}
ent->setParents(std::list<std::string>(1,getType()));
ListType charlist;
EntityDict::const_iterator I = m_charactersDict.begin();
EntityDict::const_iterator Iend = m_charactersDict.end();
for (; I != Iend; ++I) {
charlist.push_back(I->second->getId());
}
ent->setAttr("characters", charlist);
BaseEntity::addToEntity(ent);
}
void Account::CreateOperation(const Operation & op, OpVector & res)
{
debug(std::cout << "Account::Operation(create)" << std::endl << std::flush;);
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
return;
}
RootEntity arg = smart_dynamic_cast<RootEntity>(args.front());
if (!arg.isValid()) {
error(op, "Character creation arg is malformed", res, getId());
return;
}
if (!arg->hasAttrFlag(Atlas::Objects::PARENTS_FLAG)) {
error(op, "Entity has no type", res, getId());
return;
}
const std::list<std::string> & parents = arg->getParents();
if (parents.empty()) {
error(op, "Entity has empty type list.", res, getId());
return;
}
const std::string & typestr = parents.front();
if (characterError(op, arg, res)) {
return;
}
debug( std::cout << "Account creating a " << typestr << " object"
<< std::endl << std::flush; );
Anonymous new_character;
new_character->setParents(std::list<std::string>(1, typestr));
new_character->setAttr("status", 0.024);
if (!arg->isDefaultName()) {
new_character->setName(arg->getName());
}
Entity * entity = addNewCharacter(typestr, new_character);
if (entity == 0) {
error(op, "Character creation failed", res, getId());
return;
}
Character * character = dynamic_cast<Character *>(entity);
if (character != 0) {
// Inform the client that it has successfully subscribed
Info info;
Anonymous info_arg;
entity->addToEntity(info_arg);
info->setArgs1(info_arg);
res.push_back(info);
}
// Inform the client of the newly created character
Sight sight;
sight->setTo(getId());
Anonymous sight_arg;
addToEntity(sight_arg);
sight->setArgs1(sight_arg);
res.push_back(sight);
}
void Account::SetOperation(const Operation & op, OpVector & res)
{
debug(std::cout << "Account::Operation(set)" << std::endl << std::flush;);
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
return;
}
const Root & arg = args.front();
if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
error(op, "Set character has no ID", res, getId());
return;
}
const std::string & id = arg->getId();
long intId = integerId(id);
EntityDict::const_iterator J = m_charactersDict.find(intId);
if (J == m_charactersDict.end()) {
// Client has sent a Set op for an object that is not
// one of our characters.
return error(op, "Permission denied.", res, getId());
}
Entity * e = J->second;
Anonymous new_arg;
bool argument_valid = false;
Element guise;
if (arg->copyAttr("guise", guise) == 0) {
debug(std::cout << "Got attempt to change characters guise"
<< std::endl << std::flush;);
// Apply change to character in-game
new_arg->setAttr("guise", guise);
argument_valid = true;
}
Element height;
if (arg->copyAttr("height", height) == 0 && (height.isNum())) {
debug(std::cout << "Got attempt to change characters height"
<< std::endl << std::flush;);
const BBox & bbox = e->m_location.bBox();
if (bbox.isValid()) {
float old_height = bbox.highCorner().z() - bbox.lowCorner().z();
float scale = height.asNum() / old_height;
BBox newBox(WFMath::Point<3>(bbox.lowCorner().x() * scale,
bbox.lowCorner().y() * scale,
bbox.lowCorner().z() * scale),
WFMath::Point<3>(bbox.highCorner().x() * scale,
bbox.highCorner().y() * scale,
bbox.highCorner().z() * scale));
new_arg->setAttr("bbox", newBox.toAtlas());
argument_valid = true;
}
}
if (argument_valid) {
debug(std::cout << "Passing character mods in-game"
<< std::endl << std::flush;);
Set s;
s->setTo(id);
new_arg->setId(id);
s->setArgs1(new_arg);
assert(m_connection != 0);
m_connection->m_server.m_world.message(s, *e);
}
}
void Account::ImaginaryOperation(const Operation & op, OpVector & res)
{
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
return;
}
Sight s;
s->setArgs1(op);
s->setFrom(getId());
// FIXME Remove this - broadcasting
if (!op->isDefaultSerialno()) {
s->setRefno(op->getSerialno());
}
RootEntity arg = smart_dynamic_cast<RootEntity>(args.front());
if (!arg.isValid()) {
error(op, "Imaginary arg is malformed", res, getId());
return;
}
if (arg->hasAttrFlag(Atlas::Objects::Entity::LOC_FLAG)) {
s->setTo(arg->getLoc());
} else {
s->setTo(op->getTo());
}
assert(m_connection != 0);
m_connection->m_server.m_lobby.operation(s, res);
}
void Account::TalkOperation(const Operation & op, OpVector & res)
{
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
error(op, "Talk has no args", res, getId());
return;
}
RootEntity arg = smart_dynamic_cast<RootEntity>(args.front());
if (!arg.isValid()) {
error(op, "Talk arg is malformed", res, getId());
return;
}
Sound s;
s->setArgs1(op);
s->setFrom(getId());
// FIXME Remove this - broadcasting
if (!op->isDefaultSerialno()) {
s->setRefno(op->getSerialno());
}
if (arg->hasAttrFlag(Atlas::Objects::Entity::LOC_FLAG)) {
s->setTo(arg->getLoc());
} else {
s->setTo(op->getTo());
}
assert(m_connection != 0);
m_connection->m_server.m_lobby.operation(s, res);
}
void Account::LookOperation(const Operation & op, OpVector & res)
{
assert(m_connection != 0);
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
Sight s;
s->setTo(getId());
Anonymous sight_arg;
m_connection->m_server.m_lobby.addToEntity(sight_arg);
s->setArgs1(sight_arg);
res.push_back(s);
return;
}
const Root & arg = args.front();
if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
error(op, "No target for look", res, getId());
return;
}
const std::string & to = arg->getId();
long intId = integerId(to);
EntityDict::const_iterator J = m_charactersDict.find(intId);
if (J != m_charactersDict.end()) {
Sight s;
s->setTo(getId());
Anonymous sight_arg;
J->second->addToEntity(sight_arg);
s->setArgs1(sight_arg);
res.push_back(s);
return;
}
const AccountDict & accounts = m_connection->m_server.m_lobby.getAccounts();
AccountDict::const_iterator K = accounts.find(to);
if (K != accounts.end()) {
Sight s;
s->setTo(getId());
Anonymous sight_arg;
K->second->addToEntity(sight_arg);
s->setArgs1(sight_arg);
res.push_back(s);
return;
}
error(op, "Unknown look target", res, getId());
}
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