// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: CommMaster.cpp,v 1.4 2006-10-26 00:48:13 alriddoch Exp $ #include "CommMaster.h" #include "Master.h" #include "CommServer.h" #include "common/globals.h" /// \brief Constructor remote master socket object. /// /// @param svr Reference to the object that manages all socket communication. /// @param addr Address of the remote master server. CommMaster::CommMaster(CommServer & svr, const std::string & addr, const std::string & id) : CommClient(svr, *new Master(*this, svr.m_server, id)) { std::cout << "Outgoing master connection." << std::endl << std::flush; } CommMaster::~CommMaster() { } int CommMaster::connect(const std::string & host) { m_clientIos.open(host, client_port_num); if (m_clientIos.is_open()) { return 0; } return -1; }