// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2002-2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: CommMetaClient.h,v 1.16 2006-12-22 02:14:44 alriddoch Exp $ #ifndef SERVER_COMM_META_CLIENT_H #define SERVER_COMM_META_CLIENT_H #include "CommSocket.h" #include "Idle.h" #include #include /// \brief Handle a socket used to communicate with the metaserver. /// \ingroup ServerSockets class CommMetaClient : public CommSocket, virtual public Idle { private: /// C++ iostream compatible socket object handling the socket IO. udp_socket_stream m_clientIos; /// The last time a packet was sent to the metaserver. time_t m_lastTime; /// Port number used to talk to the metaserver. static const int m_metaserverPort = 8453; public: explicit CommMetaClient(CommServer & svr); virtual ~CommMetaClient(); void metaserverKeepalive(); void metaserverReply(); void metaserverTerminate(); int setup(const std::string &); int getFd() const; bool isOpen() const; bool eof(); int read(); void dispatch(); void idle(time_t t); }; #endif // SERVER_COMM_META_CLIENT_H