// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000-2003 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: CommRemoteClient.cpp,v 1.7 2006-10-26 00:48:13 alriddoch Exp $ #include "CommRemoteClient.h" #include "Connection.h" #include "CommServer.h" /// \brief Constructor remote client socket object. /// /// @param svr Reference to the object that manages all socket communication. /// @param fd Socket file descriptor /// @param addr Address of the remote client. CommRemoteClient::CommRemoteClient(CommServer & svr, int fd, const std::string & address, const std::string & id) : CommClient(svr, fd, *new Connection(*this, svr.m_server, address, id)) { } CommRemoteClient::~CommRemoteClient() { }