// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: CommSocket.cpp,v 1.7 2006-12-22 02:14:45 alriddoch Exp $ #include "CommSocket.h" /// \defgroup ServerSockets Server Socket Classes /// ////Socket handling classes for the server code. /// Socket classes which inherit from CommSocket are used by the cyphesis /// server class CommServer to communicate with other parts of a WorldForge /// system using network sockets. All classes have a common interface which /// allows CommServer to monitor these sockets for activity or events, and /// notify the object when action is required. /// \brief Constructor for socket object. /// /// @param svr Reference to the object that manages all socket communication. CommSocket::CommSocket(CommServer & svr) : m_commServer(svr) { } CommSocket::~CommSocket() { }