// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: CorePropertyManager.cpp,v 1.25 2007-12-03 23:18:52 alriddoch Exp $ #include "CorePropertyManager.h" #include "rulesets/ActivePropertyFactory_impl.h" #include "rulesets/EntityPropertyFactory_impl.h" #include "rulesets/LineProperty.h" #include "rulesets/OutfitProperty.h" #include "rulesets/SolidProperty.h" #include "rulesets/StatusProperty.h" #include "rulesets/Entity.h" #include "common/Eat.h" #include "common/Burn.h" #include "common/Nourish.h" #include "common/Setup.h" #include "common/types.h" #include "common/PropertyFactory_impl.h" #include "common/DynamicProperty_impl.h" #include "common/debug.h" #include #include #include #include using Atlas::Objects::Root; using Atlas::Message::Element; using Atlas::Objects::Operation::Set; using Atlas::Objects::Operation::Burn; using Atlas::Objects::Operation::Create; using Atlas::Objects::Operation::Nourish; using Atlas::Objects::Entity::Anonymous; static const bool debug_flag = false; template class PropertyBuilder >; HandlerResult test_handler(Entity *, const Operation &, OpVector & res) { debug(std::cout << "TEST HANDLER CALLED" << std::endl << std::flush;); return OPERATION_IGNORED; } HandlerResult del_handler(Entity * e, const Operation &, OpVector & res) { debug(std::cout << "Delete HANDLER CALLED" << std::endl << std::flush;); PropertyBase * pb = e->getProperty("decays"); if (pb == NULL) { debug(std::cout << "Delete HANDLER no decays" << std::endl << std::flush;); return OPERATION_IGNORED; } Element val; pb->get(val); if (!val.isString()) { debug(std::cout << "Delete HANDLER decays non-string" << std::endl << std::flush;); return OPERATION_IGNORED; } const std::string & type = val.String(); Anonymous create_arg; create_arg->setParents(std::list(1, type)); ::addToEntity(e->m_location.pos(), create_arg->modifyPos()); create_arg->setLoc(e->m_location.m_loc->getId()); create_arg->setAttr("orientation", e->m_location.orientation().toAtlas()); Create create; create->setTo(e->m_location.m_loc->getId()); create->setArgs1(create_arg); res.push_back(create); return OPERATION_IGNORED; } HandlerResult eat_handler(Entity * e, const Operation & op, OpVector & res) { PropertyBase * pb = e->getProperty("biomass"); if (pb == NULL) { debug(std::cout << "Eat HANDLER no biomass" << std::endl << std::flush;); return OPERATION_IGNORED; } Element val; pb->get(val); if (!val.isNum()) { debug(std::cout << "Eat HANDLER biomass non-float" << std::endl << std::flush;); return OPERATION_IGNORED; } double biomass = val.asNum(); Anonymous self; self->setId(e->getId()); self->setAttr("status", -1); Set s; s->setTo(e->getId()); s->setArgs1(self); const std::string & to = op->getFrom(); Anonymous nour_arg; nour_arg->setId(to); nour_arg->setAttr("mass", biomass); Nourish n; n->setTo(to); n->setArgs1(nour_arg); res.push_back(s); res.push_back(n); return OPERATION_IGNORED; } HandlerResult burn_handler(Entity * e, const Operation & op, OpVector & res) { if (op->getArgs().empty()) { e->error(op, "Fire op has no argument", res, e->getId()); return OPERATION_IGNORED; } PropertyBase * pb = e->getProperty("burn_speed"); if (pb == NULL) { debug(std::cout << "Eat HANDLER no burn_speed" << std::endl << std::flush;); return OPERATION_IGNORED; } Element val; pb->get(val); if (!val.isNum()) { debug(std::cout << "Burn HANDLER burn_speed non-float" << std::endl << std::flush;); return OPERATION_IGNORED; } double burn_speed = val.asNum(); const Root & fire_ent = op->getArgs().front(); double consumed = burn_speed * fire_ent->getAttr("status").asNum(); const std::string & to = fire_ent->getId(); Anonymous nour_ent; nour_ent->setId(to); nour_ent->setAttr("mass", consumed); Set s; s->setTo(e->getId()); Element new_status; PropertyBase * status = e->getProperty("status"); if (status == 0 || !status->get(new_status) || new_status.isNum()) { new_status = 1.f; } Element mass_attr(1.f); e->getAttr("mass", mass_attr); if (!mass_attr.isFloat()) { mass_attr = 1.f; } new_status = new_status.asNum() - (consumed / mass_attr.Float()); Anonymous self_ent; self_ent->setId(e->getId()); self_ent->setAttr("status", new_status); s->setArgs1(self_ent); res.push_back(s); Nourish n; n->setTo(to); n->setArgs1(nour_ent); res.push_back(n); return OPERATION_IGNORED; } HandlerResult transient_handler(Entity * e, const Operation & op, OpVector & res) { Element transient_time; if (!e->getAttr("transient", transient_time)) { return OPERATION_IGNORED; } if (!transient_time.isFloat()) { return OPERATION_IGNORED; } Set s; s->setTo(e->getId()); s->setFutureSeconds(transient_time.Float()); Anonymous set_arg; set_arg->setId(e->getId()); set_arg->setAttr("status", -1); s->setArgs1(set_arg); res.push_back(s); return OPERATION_IGNORED; } CorePropertyManager::CorePropertyManager() { m_propertyFactories["stamina"] = new PropertyBuilder >; m_propertyFactories["coords"] = new PropertyBuilder >; m_propertyFactories["points"] = new PropertyBuilder >; m_propertyFactories["start_intersections"] = new PropertyBuilder >; m_propertyFactories["end_intersections"] = new PropertyBuilder >; m_propertyFactories["attachment"] = new ActivePropertyBuilder >(Atlas::Objects::Operation::MOVE_NO, test_handler); m_propertyFactories["decays"] = new ActivePropertyBuilder >(Atlas::Objects::Operation::DELETE_NO, del_handler); m_propertyFactories["outfit"] = new PropertyBuilder; m_propertyFactories["solid"] = new EntityPropertyBuilder; m_propertyFactories["status"] = new EntityPropertyBuilder; m_propertyFactories["biomass"] = new ActivePropertyBuilder >(Atlas::Objects::Operation::EAT_NO, eat_handler); m_propertyFactories["burn_speed"] = new ActivePropertyBuilder >(Atlas::Objects::Operation::BURN_NO, burn_handler); m_propertyFactories["transient"] = new ActivePropertyBuilder >(Atlas::Objects::Operation::SETUP_NO, transient_handler); m_propertyFactories["food"] = new PropertyBuilder >; m_propertyFactories["mass"] = new PropertyBuilder >; } CorePropertyManager::~CorePropertyManager() { std::map::const_iterator I = m_propertyFactories.begin(); std::map::const_iterator Iend = m_propertyFactories.end(); for (; I != Iend; ++I) { assert(I->second != 0); delete I->second; } } PropertyBase * CorePropertyManager::addProperty(Entity * entity, const std::string & name) { assert(entity != 0); assert(!name.empty()); PropertyFactoryDict::const_iterator I = m_propertyFactories.find(name); if (I == m_propertyFactories.end()) { return 0; } debug(std::cout << name << " property found. " << entity->getId() << std::endl << std::flush;); PropertyBase * p = I->second->newProperty(entity); return p; }