// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: CorePropertyManager.h,v 1.4 2006-10-26 00:48:14 alriddoch Exp $ #ifndef SERVER_CORE_PROPERTY_MANAGER_H #define SERVER_CORE_PROPERTY_MANAGER_H #include "common/PropertyManager.h" #include class PropertyFactory; typedef std::map PropertyFactoryDict; /// \brief Property manager for the core server. Handles assigning properties /// to entity instances in the world. class CorePropertyManager : public PropertyManager { protected: // Data structure for factories and the like? std::map m_propertyFactories; public: CorePropertyManager(); virtual ~CorePropertyManager(); virtual PropertyBase * addProperty(Entity *, const std::string & name); }; #endif // SERVER_CORE_PROPERTY_MANAGER_H