// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000-2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: EntityFactory.cpp,v 1.130 2007-12-07 17:42:58 alriddoch Exp $
#include <Python.h>
#include "EntityFactory.h"
#include "CorePropertyManager.h"
#include "PersistantThingFactory.h"
#include "ScriptFactory.h"
#include "TaskFactory.h"
#include "ArithmeticFactory.h"
#include "Persistance.h"
#include "Persistor.h"
#include "Player.h"
#include "rulesets/Thing.h"
#include "rulesets/MindFactory.h"
#include "rulesets/Character.h"
#include "rulesets/Creator.h"
#include "rulesets/Plant.h"
#include "rulesets/Stackable.h"
#include "rulesets/Structure.h"
#include "rulesets/World.h"
#include "rulesets/Python_Script_Utils.h"
#include "common/id.h"
#include "common/log.h"
#include "common/debug.h"
#include "common/globals.h"
#include "common/const.h"
#include "common/inheritance.h"
#include "common/AtlasFileLoader.h"
#include "common/random.h"
#include "common/compose.hpp"
#include <Atlas/Message/Element.h>
#include <Atlas/Objects/Entity.h>
#include <Atlas/Objects/RootOperation.h>
#include <sys/types.h>
#ifdef HAVE_DIRENT_H
#include <dirent.h>
#endif // HAS_DIRENT_H
using Atlas::Message::Element;
using Atlas::Message::MapType;
using Atlas::Message::ListType;
using Atlas::Objects::Root;
using Atlas::Objects::Entity::RootEntity;
static const bool debug_flag = false;
EntityFactory * EntityFactory::m_instance = NULL;
EntityFactory::EntityFactory(BaseWorld & w) : m_world(w)
{
if (consts::enable_persistence && database_flag) {
installFactory("world", "game_entity", new ForbiddenThingFactory<World>());
PersistantThingFactory<Thing> * tft = new PersistantThingFactory<Thing>();
installFactory("thing", "game_entity", tft);
installFactory("character", "thing",
new PersistantThingFactory<Character>());
installFactory("creator", "character",
new PersistantThingFactory<Creator>());
installFactory("plant", "thing", new PersistantThingFactory<Plant>());
installFactory("stackable","thing",
new PersistantThingFactory<Stackable>());
installFactory("structure", "thing",
new PersistantThingFactory<Structure>());
} else {
installFactory("world", "game_entity", new ThingFactory<World>());
ThingFactory<Thing> * tft = new ThingFactory<Thing>();
installFactory("thing", "game_entity", tft);
installFactory("character", "thing", new ThingFactory<Character>());
installFactory("creator", "character", new ThingFactory<Creator>());
installFactory("plant", "thing", new ThingFactory<Plant>());
installFactory("stackable", "thing", new ThingFactory<Stackable>());
installFactory("structure", "thing", new ThingFactory<Structure>());
}
m_statisticsFactories["settler"] = new PythonArithmeticFactory("world.statistics.Statistics", "Statistics");
// The property manager instance installs itself at construction time.
new CorePropertyManager();
}
EntityFactory::~EntityFactory()
{
delete PropertyManager::instance();
}
void EntityFactory::initWorld()
{
if (!consts::enable_persistence) {
return;
}
FactoryDict::const_iterator I = m_entityFactories.find("world");
if (I == m_entityFactories.end()) {
log(CRITICAL, "No world factory");
return;
}
ForbiddenThingFactory<World> * wft = dynamic_cast<ForbiddenThingFactory<World> *>(I->second);
if (wft == 0) {
log(CRITICAL, "Its not a world factory");
return;
}
wft->m_p.persist((World&)m_world.m_gameWorld);
}
Entity * EntityFactory::newEntity(const std::string & id, long intId,
const std::string & type,
const RootEntity & attributes) const
{
debug(std::cout << "EntityFactor::newEntity()" << std::endl << std::flush;);
Entity * thing = 0;
FactoryDict::const_iterator I = m_entityFactories.find(type);
PersistorBase * pc = 0;
if (I == m_entityFactories.end()) {
return 0;
}
FactoryBase * factory = I->second;
thing = factory->newPersistantThing(id, intId, &pc);
if (thing == 0) {
return 0;
}
debug( std::cout << "[" << type << "]"
<< std::endl << std::flush;);
thing->setType(factory->m_type);
// Sort out python object
if (factory->m_scriptFactory != 0) {
debug(std::cout << "Class " << type << " has a python class"
<< std::endl << std::flush;);
factory->m_scriptFactory->addScript(thing);
}
//
factory->populate(*thing);
// Read the defaults
thing->merge(factory->m_attributes);
// And then override with the values provided for this entity.
thing->merge(attributes->asMessage());
// Get location from entity, if it is present
// The default attributes cannot contain info on location
if (attributes->hasAttrFlag(Atlas::Objects::Entity::LOC_FLAG)) {
const std::string & loc_id = attributes->getLoc();
thing->m_location.m_loc = m_world.getEntity(loc_id);
}
if (thing->m_location.m_loc == 0) {
// If no info was provided, put the entity in the game world
thing->m_location.m_loc = &m_world.m_gameWorld;
}
thing->m_location.readFromEntity(attributes);
if (!thing->m_location.pos().isValid()) {
// If no position coords were provided, put it somewhere near origin
thing->m_location.m_pos = Point3D(uniform(-8,8), uniform(-8,8), 0);
}
if (thing->m_location.velocity().isValid()) {
if (attributes->hasAttrFlag(Atlas::Objects::Entity::VELOCITY_FLAG)) {
log(ERROR, String::compose("EntityFactory::newEntity(%1, %2): "
"Entity has velocity set from the "
"attributes given by the creator",
id, type));
} else {
log(ERROR, String::compose("EntityFactory::newEntity(%1, %2): "
"Entity has velocity set from an "
"unknown source", id, type));
}
thing->m_location.m_velocity.setValid(false);
}
if (pc != 0) {
pc->persist();
thing->clearUpdateFlags();
}
delete pc;
return thing;
}
Task * EntityFactory::newTask(const std::string & name, Character & owner) const
{
TaskFactoryDict::const_iterator I = m_taskFactories.find(name);
if (I == m_taskFactories.end()) {
return 0;
}
return I->second->newTask(owner);
}
Task * EntityFactory::activateTask(const std::string & tool,
const std::string & op,
const std::string & target,
Character & owner) const
{
TaskFactoryActivationDict::const_iterator I = m_taskActivations.find(tool);
if (I == m_taskActivations.end()) {
return 0;
}
const TaskFactoryMultimap & dict = I->second;
TaskFactoryMultimap::const_iterator J = dict.lower_bound(op);
if (J == dict.end()) {
return 0;
}
TaskFactoryMultimap::const_iterator Jend = dict.upper_bound(op);
for (; J != Jend; ++J) {
if (!J->second->m_target.empty()) {
if (!Inheritance::instance().isTypeOf(target, J->second->m_target)) {
debug( std::cout << target << " is not a " << J->second->m_target
<< std::endl << std::flush; );
continue;
}
}
return J->second->newTask(owner);
}
return 0;
}
int EntityFactory::addStatisticsScript(Character & character) const
{
StatisticsFactoryDict::const_iterator I = m_statisticsFactories.begin();
if (I == m_statisticsFactories.end()) {
return -1;
}
I->second->newScript(character);
return 0;
}
void EntityFactory::flushFactories()
{
FactoryDict::const_iterator Iend = m_entityFactories.end();
for (FactoryDict::const_iterator I = m_entityFactories.begin(); I != Iend; ++I) {
delete I->second;
}
m_entityFactories.clear();
StatisticsFactoryDict::const_iterator J = m_statisticsFactories.begin();
StatisticsFactoryDict::const_iterator Jend = m_statisticsFactories.end();
for (; J != Jend; ++J) {
delete J->second;
}
m_statisticsFactories.clear();
TaskFactoryDict::const_iterator K = m_taskFactories.begin();
TaskFactoryDict::const_iterator Kend = m_taskFactories.end();
for (; K != Kend; ++K) {
delete K->second;
}
m_taskFactories.clear();
}
int EntityFactory::populateEntityFactory(const std::string & class_name,
FactoryBase * factory,
const MapType & class_desc)
{
// assert(class_name == class_desc->getId());
// Establish whether this rule has an associated script, and
// if so, use it.
MapType::const_iterator J = class_desc.find("script");
MapType::const_iterator Jend = class_desc.end();
if (J != Jend && J->second.isMap()) {
const MapType & script = J->second.asMap();
J = script.find("name");
if (J == script.end() || !J->second.isString()) {
log(ERROR, String::compose("Entity \"%1\" script has no name.",
class_name));
return -1;
}
const std::string & script_name = J->second.String();
J = script.find("language");
if (J == script.end() || !J->second.isString()) {
log(ERROR, String::compose("Entity \"%1\" script has no language.",
class_name));
return -1;
}
const std::string & script_language = J->second.String();
if (script_language != "python") {
log(ERROR, String::compose("Entity \"%1\" script has unknown "
"language \"%2\".",
class_name, script_language));
return -1;
}
if (factory->m_scriptFactory != 0) {
if (factory->m_scriptFactory->package() != script_name) {
delete factory->m_scriptFactory;
factory->m_scriptFactory = 0;
}
}
if (factory->m_scriptFactory == 0) {
factory->m_scriptFactory = new PythonScriptFactory(script_name,
class_name);
}
}
// Establish whether this rule has an associated mind rule,
// and handle it.
J = class_desc.find("mind");
if (J != Jend && J->second.isMap()) {
const MapType & script = J->second.asMap();
J = script.find("name");
if (J != script.end() && J->second.isString()) {
const std::string & mindType = J->second.String();
// language is unused. might need it one day
// J = script.find("language");
// if (J != script.end() && J->second.isString()) {
// const std::string & mindLang = J->second.String();
// }
MindFactory::instance()->addMindType(class_name, mindType);
}
}
// Store the default attribute for entities create by this rule.
J = class_desc.find("attributes");
if (J != Jend && J->second.isMap()) {
const MapType & attrs = J->second.asMap();
MapType::const_iterator Kend = attrs.end();
for (MapType::const_iterator K = attrs.begin(); K != Kend; ++K) {
if (!K->second.isMap()) {
log(ERROR, String::compose("Attribute description in rule %1 "
"is not a map.", class_name));
continue;
}
const MapType & attr = K->second.asMap();
MapType::const_iterator L = attr.find("default");
if (L != attr.end()) {
// Store this value in the defaults for this class
factory->m_classAttributes[K->first] = L->second;
// and merge it with the defaults inherited from the parent
factory->m_attributes[K->first] = L->second;
}
}
}
// Check whether it should be available to players as a playable character.
J = class_desc.find("playable");
if (J != Jend && J->second.isInt()) {
Player::playableTypes.insert(class_name);
}
return 0;
}
int EntityFactory::populateTaskFactory(const std::string & class_name,
TaskFactory * factory,
const MapType & class_desc)
{
// assert(class_name == class_desc->getId());
return 0;
}
bool EntityFactory::isTask(const std::string & class_name)
{
if (class_name == "task") {
return true;
}
return (m_taskFactories.find(class_name) != m_taskFactories.end());
}
static void updateChildren(FactoryBase * factory)
{
std::set<FactoryBase *>::const_iterator I = factory->m_children.begin();
std::set<FactoryBase *>::const_iterator Iend = factory->m_children.end();
for (; I != Iend; ++I) {
FactoryBase * child_factory = *I;
child_factory->m_attributes = factory->m_attributes;
MapType::const_iterator J = child_factory->m_classAttributes.begin();
MapType::const_iterator Jend = child_factory->m_classAttributes.end();
for (; J != Jend; ++J) {
child_factory->m_attributes[J->first] = J->second;
}
updateChildren(child_factory);
}
}
int EntityFactory::installTaskClass(const std::string & class_name,
const std::string & parent,
const Root & class_desc)
{
assert(class_name == class_desc->getId());
TaskFactoryDict::const_iterator I = m_taskFactories.find(class_name);
if (I != m_taskFactories.end()) {
log(ERROR, String::compose("Attempt to install task \"%1\" which is "
"already installed.", class_name));
}
// Establish that this rule has an associated script.
Element script_attr;
if (class_desc->copyAttr("script", script_attr) != 0 ||
!script_attr.isMap()) {
log(ERROR, String::compose("Task \"%1\" has no script.", class_name));
return -1;
}
const MapType & script = script_attr.Map();
MapType::const_iterator J = script.find("name");
MapType::const_iterator script_end = script.end();
if (J == script_end || !J->second.isString()) {
log(ERROR, String::compose("Task \"%1\" script has no name.",
class_name));
return -1;
}
const std::string & script_name = J->second.String();
J = script.find("language");
if (J == script_end || !J->second.isString()) {
log(ERROR, String::compose("Task \"%1\" script has no language.",
class_name));
return -1;
}
const std::string & script_language = J->second.String();
if (script_language != "python") {
log(ERROR, String::compose("Task \"%1\" script has unknown language "
"\"%2\".", class_name, script_language));
return -1;
}
TaskFactory * factory = new PythonTaskScriptFactory(script_name, class_name);
Element activation_attr;
if (class_desc->copyAttr("activation", activation_attr) != 0 ||
!activation_attr.isMap()) {
delete factory;
log(ERROR, String::compose("Task \"%1\" has no activation.",
class_name));
return -1;
}
const MapType & activation = activation_attr.Map();
MapType::const_iterator act_end = activation.end();
J = activation.find("tool");
if (J == act_end || !J->second.isString()) {
delete factory;
log(ERROR, String::compose("Task \"%1\" activation has no tool.",
class_name));
return -1;
}
const std::string & activation_tool = J->second.String();
Inheritance & i = Inheritance::instance();
if (!i.hasClass(activation_tool)) {
delete factory;
waitForRule(class_name, class_desc, activation_tool,
String::compose("Task \"%1\" is activated by tool "
"\"%2\" which does not exist.",
class_name, activation_tool));
return 1;
}
FactoryDict::const_iterator K = m_entityFactories.find(activation_tool);
if (K == m_entityFactories.end()) {
delete factory;
log(ERROR, String::compose("Task class \"%1\" is activated "
"by tool \"%2\" which is not an "
"entity class.", class_name,
activation_tool));
return -1;
}
FactoryBase * tool_factory = K->second;
J = activation.find("operation");
if (J == act_end || !J->second.isString()) {
delete factory;
log(ERROR, String::compose("Task \"%1\" activation has no operation.",
class_name));
return -1;
}
const std::string & activation_op = J->second.String();
if (!i.hasClass(activation_op)) {
delete factory;
waitForRule(class_name, class_desc, activation_op,
String::compose("Task \"%1\" is activated by operation "
"\"%2\" which does not exist.",
class_name, activation_op));
return 1;
}
J = activation.find("target");
if (J != act_end) {
if (!J->second.isString()) {
delete factory;
log(ERROR, String::compose("Task \"%1\" activation has \"%2\" "
" target.", class_name,
Element::typeName(J->second.getType())));
return -1;
}
const std::string & target_base = J->second.String();
if (!i.hasClass(target_base)) {
delete factory;
waitForRule(class_name, class_desc, target_base,
String::compose("Task \"%1\" is activated on target "
"\"%2\" which does not exist.",
class_name, target_base));
return 1;
}
factory->m_target = target_base;
}
m_taskActivations[activation_tool].insert(std::make_pair(activation_op, factory));
MapType::iterator L = tool_factory->m_classAttributes.find("operations");
if (L == tool_factory->m_classAttributes.end()) {
tool_factory->m_classAttributes["operations"] = ListType(1, activation_op);
tool_factory->m_attributes["operations"] = ListType(1, activation_op);
updateChildren(tool_factory);
} else {
if (L->second.isList()) {
ListType::const_iterator M = L->second.List().begin();
for (; M != L->second.List().end() && *M != activation_op; ++M);
if (M == L->second.List().end()) {
L->second.List().push_back(activation_op);
tool_factory->m_attributes[L->first] = L->second.List();
updateChildren(tool_factory);
}
}
}
m_taskFactories.insert(std::make_pair(class_name, factory));
i.addChild(class_desc);
return 0;
}
int EntityFactory::installEntityClass(const std::string & class_name,
const std::string & parent,
const Root & class_desc)
{
assert(class_name == class_desc->getId());
// Get the new factory for this rule
FactoryDict::const_iterator I = m_entityFactories.find(parent);
if (I == m_entityFactories.end()) {
debug(std::cout << "class \"" << class_name
<< "\" has non existant parent \"" << parent
<< "\". Waiting." << std::endl << std::flush;);
waitForRule(class_name, class_desc, parent,
String::compose("Entity rule \"%1\" has parent \"%2\" which"
" does not exist.", class_name, parent));
return 1;
}
FactoryBase * parent_factory = I->second;
FactoryBase * factory = parent_factory->duplicateFactory();
if (factory == 0) {
log(ERROR,
String::compose("Attempt to install rule \"%1\" which has parent "
"\"%2\" which cannot be instantiated",
class_name, parent));
return -1;
}
assert(factory->m_parent == parent_factory);
// Copy the defaults from the parent. In populateEntityFactory this may be
// overriden with the defaults for this class.
factory->m_attributes = parent_factory->m_attributes;
if (populateEntityFactory(class_name, factory,
class_desc->asMessage()) != 0) {
delete factory;
return -1;
}
debug(std::cout << "INSTALLING " << class_name << ":" << parent
<< std::endl << std::flush;);
// Install the factory in place.
installFactory(class_name, parent, factory, class_desc);
// Add it as a child to its parent.
parent_factory->m_children.insert(factory);
return 0;
}
int EntityFactory::installOpDefinition(const std::string & class_name,
const std::string & parent,
const Root & class_desc)
{
assert(class_name == class_desc->getId());
Inheritance & i = Inheritance::instance();
if (!i.hasClass(parent)) {
debug(std::cout << "op_definition \"" << class_name
<< "\" has non existant parent \"" << parent
<< "\". Waiting." << std::endl << std::flush;);
waitForRule(class_name, class_desc, parent,
String::compose("Operation \"%1\" has parent \"%2\" which "
"does not exist.", class_name, parent));
return 1;
}
Atlas::Objects::Root r = atlasOpDefinition(class_name, parent);
if (i.addChild(class_desc) == 0) {
return -1;
}
int op_no = Atlas::Objects::Factories::instance()->addFactory(class_name, &Atlas::Objects::generic_factory);
i.opInstall(class_name, op_no);
return 0;
}
int EntityFactory::installRule(const std::string & class_name,
const Root & class_desc)
{
assert(class_name == class_desc->getId());
const std::string & objtype = class_desc->getObjtype();
const std::list<std::string> & parents = class_desc->getParents();
if (parents.empty()) {
log(ERROR, String::compose("Rule \"%1\" has empty parents. Skipping.",
class_name));
return -1;
}
const std::string & parent = parents.front();
if (parent.empty()) {
log(ERROR, String::compose("Rule \"%1\" has empty first parent."
" Skipping.", class_name));
return -1;
}
if (objtype == "class") {
if (isTask(parent)) {
int ret = installTaskClass(class_name, parent, class_desc);
if (ret != 0) {
return ret;
}
} else {
int ret = installEntityClass(class_name, parent, class_desc);
if (ret != 0) {
return ret;
}
}
} else if (objtype == "op_definition") {
int ret = installOpDefinition(class_name, parent, class_desc);
if (ret != 0) {
return ret;
}
} else {
log(ERROR, String::compose("Rule \"%1\" has unknown objtype=\"%2\". "
"Skipping.", class_name, objtype));
return -1;
}
// Install any rules that were waiting for this rule before they
// could be installed
RuleWaitList::iterator I = m_waitingRules.lower_bound(class_name);
RuleWaitList::iterator Iend = m_waitingRules.upper_bound(class_name);
std::map<std::string, Root> readyRules;
for (; I != Iend; ++I) {
const std::string & wClassName = I->second.name;
const Root & wClassDesc = I->second.desc;
readyRules.insert(std::make_pair(wClassName, wClassDesc));
debug(std::cout << "WAITING rule " << wClassName
<< " now ready from " << class_name
<< std::endl << std::flush;);
}
m_waitingRules.erase(class_name);
std::map<std::string, Root>::const_iterator K = readyRules.begin();
std::map<std::string, Root>::const_iterator Kend = readyRules.end();
for (; K != Kend; ++K) {
const std::string & rClassName = K->first;
const Root & rClassDesc = K->second;
installRule(rClassName, rClassDesc);
}
return 0;
}
int EntityFactory::modifyEntityClass(const std::string & class_name,
const Root & class_desc)
{
assert(class_name == class_desc->getId());
FactoryDict::const_iterator I = m_entityFactories.find(class_name);
if (I == m_entityFactories.end()) {
log(ERROR, String::compose("Could not find factory for existing "
"entity class \"%1\".", class_name));
return -1;
}
FactoryBase * factory = I->second;
assert(factory != 0);
ScriptFactory * script_factory = factory->m_scriptFactory;
if (script_factory != 0) {
script_factory->refreshClass();
}
MapType backup_attributes = factory->m_attributes,
backup_class_attributes = factory->m_classAttributes;
// Copy the defaults from the parent. In populateEntityFactory this may be
// overriden with the defaults for this class.
if (factory->m_parent != 0) {
factory->m_attributes = factory->m_parent->m_attributes;
} else {
// This is non fatal, but nice to know it has happened.
// This should only happen if the client attempted to modify the
// type data for a core hard coded type.
log(ERROR, String::compose("EntityFactory::modifyEntityClass: \"%1\" "
"modified by client, but has no parent "
"factory.", class_name));
factory->m_attributes = MapType();
}
factory->m_classAttributes = MapType();
if (populateEntityFactory(class_name, factory,
class_desc->asMessage()) != 0) {
factory->m_attributes = backup_attributes;
factory->m_classAttributes = backup_class_attributes;
return -1;
}
updateChildren(factory);
return 0;
}
int EntityFactory::modifyTaskClass(const std::string & class_name,
const Root & class_desc)
{
assert(class_name == class_desc->getId());
TaskFactoryDict::const_iterator I = m_taskFactories.find(class_name);
if (I == m_taskFactories.end()) {
log(ERROR, String::compose("Could not find factory for existing task "
"class \"%1\"", class_name));
return -1;
}
// FIXME Actually update the task factory.
TaskFactory * factory = I->second;
assert(factory != 0);
return 0;
}
int EntityFactory::modifyOpDefinition(const std::string & class_name,
const Root & class_desc)
{
// Nothing to actually do
return 0;
}
int EntityFactory::modifyRule(const std::string & class_name,
const Root & class_desc)
{
assert(class_name == class_desc->getId());
Root o = Inheritance::instance().getClass(class_name);
if (!o.isValid()) {
log(ERROR, String::compose("Could not find existing type \"%1\" "
"in inheritance", class_name));
return -1;
}
if (o->getParents().front() == "task") {
return modifyTaskClass(class_name, class_desc);
} else if (class_desc->getObjtype() == "op_definition") {
return modifyOpDefinition(class_name, class_desc);
} else {
return modifyEntityClass(class_name, class_desc);
}
}
/// \brief Mark a rule down as waiting for another.
///
/// Note that a rule cannot yet be installed because it depends on something
/// that has not yet occured, or a more fatal condition has occured.
void EntityFactory::waitForRule(const std::string & rulename,
const Root & ruledesc,
const std::string & dependent,
const std::string & reason)
{
RuleWaiting rule;
rule.name = rulename;
rule.desc = ruledesc;
rule.reason = reason;
m_waitingRules.insert(std::make_pair(dependent, rule));
}
void EntityFactory::getRulesFromFiles(std::map<std::string, Root> & rules)
{
std::string filename;
std::string dirname = etc_directory + "/cyphesis/" + ruleset + ".d";
DIR * rules_dir = ::opendir(dirname.c_str());
if (rules_dir == 0) {
filename = etc_directory + "/cyphesis/" + ruleset + ".xml";
AtlasFileLoader f(filename, rules);
if (f.isOpen()) {
log(WARNING, String::compose("Reading legacy rule data from \"%1\".",
filename));
f.read();
}
return;
}
while (struct dirent * rules_entry = ::readdir(rules_dir)) {
if (rules_entry->d_name[0] == '.') {
continue;
}
filename = dirname + "/" + rules_entry->d_name;
AtlasFileLoader f(filename, rules);
if (!f.isOpen()) {
log(ERROR, String::compose("Unable to open rule file \"%1\".",
filename));
} else {
f.read();
}
}
::closedir(rules_dir);
}
void EntityFactory::installRules()
{
std::map<std::string, Root> ruleTable;
if (database_flag) {
Persistance * p = Persistance::instance();
p->getRules(ruleTable);
} else {
getRulesFromFiles(ruleTable);
}
if (ruleTable.empty()) {
log(ERROR, "Rule database table contains no rules.");
if (database_flag) {
log(NOTICE, "Attempting to load temporary ruleset from files.");
getRulesFromFiles(ruleTable);
}
}
RootDict::const_iterator Iend = ruleTable.end();
for (RootDict::const_iterator I = ruleTable.begin(); I != Iend; ++I) {
const std::string & class_name = I->first;
const Root & class_desc = I->second;
installRule(class_name, class_desc);
}
// Report on the non-cleared rules.
// Perhaps we can keep them too?
// m_waitingRules.clear();
RuleWaitList::const_iterator J = m_waitingRules.begin();
RuleWaitList::const_iterator Jend = m_waitingRules.end();
for (; J != Jend; ++J) {
log(ERROR, J->second.reason);
}
}
void EntityFactory::installFactory(const std::string & class_name,
const std::string & parent,
FactoryBase * factory,
Root class_desc)
{
assert(factory != 0);
m_entityFactories[class_name] = factory;
Inheritance & i = Inheritance::instance();
if (class_desc.isValid()) {
assert(class_desc->getId() == class_name);
assert(class_desc->getParents().front() == parent);
factory->m_type = i.addChild(class_desc);
} else {
factory->m_type = i.addChild(atlasClass(class_name, parent));
}
}
FactoryBase * EntityFactory::getNewFactory(const std::string & parent)
{
FactoryDict::const_iterator I = m_entityFactories.find(parent);
if (I == m_entityFactories.end()) {
return 0;
}
return I->second->duplicateFactory();
}
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