// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: EntityFactory.h,v 1.59 2007-12-07 01:19:16 alriddoch Exp $
#ifndef SERVER_ENTITY_FACTORY_H
#define SERVER_ENTITY_FACTORY_H
#include <Atlas/Message/Element.h>
#include <Atlas/Objects/Root.h>
#include <Atlas/Objects/SmartPtr.h>
#include <Atlas/Objects/ObjectsFwd.h>
class ArithmeticFactory;
class BaseWorld;
class Character;
class Entity;
class FactoryBase;
class Task;
class TaskFactory;
template <class T>
class PersistantThingFactory;
typedef std::map<std::string, FactoryBase *> FactoryDict;
typedef std::map<std::string, TaskFactory *> TaskFactoryDict;
typedef std::multimap<std::string, TaskFactory *> TaskFactoryMultimap;
typedef std::map<std::string, TaskFactoryMultimap> TaskFactoryActivationDict;
typedef std::map<std::string, ArithmeticFactory *> StatisticsFactoryDict;
/// \brief Class to handle rules that cannot yet be installed, and the reason
class RuleWaiting {
public:
/// Name of the rule.
std::string name;
/// Complete description of the rule.
Atlas::Objects::Root desc;
/// Message giving a description of why this rule has not been installed.
std::string reason;
};
typedef std::multimap<std::string, RuleWaiting> RuleWaitList;
/// \brief Builder to handle the creation of all entities for the world.
///
/// Uses PersistantThingFactory to store information about entity types, and
/// create them. Handles connecting entities to their persistor as required.
class EntityFactory {
protected:
explicit EntityFactory(BaseWorld & w);
~EntityFactory();
static EntityFactory * m_instance;
FactoryDict m_entityFactories;
TaskFactoryDict m_taskFactories;
TaskFactoryActivationDict m_taskActivations;
StatisticsFactoryDict m_statisticsFactories;
BaseWorld & m_world;
RuleWaitList m_waitingRules;
void getRulesFromFiles(std::map<std::string, Atlas::Objects::Root> &);
void installRules();
void installFactory(const std::string & class_name,
const std::string & parent,
FactoryBase * factory,
Atlas::Objects::Root classDesc = 0);
FactoryBase * getNewFactory(const std::string & parent);
bool isTask(const std::string & class_name);
int populateEntityFactory(const std::string & class_name,
FactoryBase * factory,
const Atlas::Message::MapType & class_desc);
int populateTaskFactory(const std::string & class_name,
TaskFactory * factory,
const Atlas::Message::MapType & class_desc);
int installTaskClass(const std::string & class_name,
const std::string & parent,
const Atlas::Objects::Root & class_desc);
int installEntityClass(const std::string & class_name,
const std::string & parent,
const Atlas::Objects::Root&);
int installOpDefinition(const std::string & class_name,
const std::string & parent,
const Atlas::Objects::Root & class_desc);
int modifyTaskClass(const std::string & class_name,
const Atlas::Objects::Root & class_desc);
int modifyEntityClass(const std::string & class_name,
const Atlas::Objects::Root & class_desc);
int modifyOpDefinition(const std::string & class_name,
const Atlas::Objects::Root & class_desc);
void waitForRule(const std::string & class_name,
const Atlas::Objects::Root & class_desc,
const std::string & dependent,
const std::string & reason);
public:
static void init(BaseWorld & w) {
m_instance = new EntityFactory(w);
m_instance->installRules();
}
static EntityFactory * instance() {
return m_instance;
}
static void del() {
if (m_instance != 0) {
delete m_instance;
m_instance = 0;
}
}
void initWorld();
Entity * newEntity(const std::string & id,
long intId,
const std::string & type,
const Atlas::Objects::Entity::RootEntity & attrs) const;
void flushFactories();
Task * newTask(const std::string & name,
Character & owner) const;
Task * activateTask(const std::string & tool,
const std::string & op,
const std::string & target,
Character & owner) const;
int addStatisticsScript(Character & character) const;
int installRule(const std::string & class_name,
const Atlas::Objects::Root & class_desc);
int modifyRule(const std::string & class_name,
const Atlas::Objects::Root & class_desc);
};
#endif // SERVER_ENTITY_FACTORY_H
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