// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: ExternalMind.h,v 1.14 2006-10-26 00:48:14 alriddoch Exp $ #ifndef SERVER_EXTERNAL_MIND_H #define SERVER_EXTERNAL_MIND_H #include "common/BaseEntity.h" class Connection; /// \brief This class connects in-game entities to the Connection of the client /// controlling it. /// /// Essentially used to relay in-game operations that pass to the mind on /// to the client. class ExternalMind : public BaseEntity { public: Connection & m_connection; ExternalMind(Connection & connection, const std::string & id, long intId); virtual ~ExternalMind(); virtual void operation(const Operation &, OpVector &); }; #endif // SERVER_EXTERNAL_MIND_H