// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004-2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Idle.h,v 1.5 2006-10-26 00:48:14 alriddoch Exp $ #ifndef SERVER_IDLE_H #define SERVER_IDLE_H #include class CommServer; /// \brief Base class for any object which needs to be polled regularly. /// /// This should be treated as an interface, so can cleanly be used in /// multiple inheritance. class Idle { protected: explicit Idle(CommServer & svr); public: /// Reference to the object that manages all socket communication. CommServer & m_idleManager; virtual ~Idle(); /// \brief Perform idle tasks. /// /// Called from the server's core idle function whenever it is called. virtual void idle(time_t t) = 0; }; #endif // SERVER_IDLE_H