// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: IdlePSQLConnector.cpp,v 1.3 2006-10-26 00:48:14 alriddoch Exp $ #include "IdlePSQLConnector.h" #include "CommServer.h" #include "CommPSQLSocket.h" #include "common/Database.h" #include "common/log.h" #include /// \brief Constructor for PSQL Connector. /// /// @param svr Reference to the object that manages all socket communication. IdlePSQLConnector::IdlePSQLConnector(CommServer & svr, Database & db) : Idle(svr), m_db(db), m_lastConnect(svr.time()) { } IdlePSQLConnector::~IdlePSQLConnector() { } void IdlePSQLConnector::idle(time_t time) { if (time > m_lastConnect) { m_lastConnect = time; if (m_db.initConnection() == 0) { log(NOTICE, "Database connection re-established"); CommPSQLSocket * dbsocket = new CommPSQLSocket(m_idleManager, m_db); m_idleManager.addSocket(dbsocket); m_idleManager.addIdle(dbsocket); delete this; } } }