// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Lobby.h,v 1.22 2006-10-26 00:48:14 alriddoch Exp $ #ifndef SERVER_LOBBY_H #define SERVER_LOBBY_H #include "Account.h" class ServerRouting; /// \brief This class handles the default out-of-game chat area that all /// Account objects that are currently logged in are subscribed to by default. /// /// This allows chat between all connected players, and provides a forum for /// discusion out of the context of the game. class Lobby : public OOGThing { private: AccountDict m_accounts; ServerRouting & m_server; public: explicit Lobby(ServerRouting &, const std::string & id, long intId); virtual ~Lobby(); void addAccount(Account * a); void delAccount(Account * a); inline const AccountDict & getAccounts() const { return m_accounts; } virtual void operation(const Operation &, OpVector &); virtual void addToMessage(Atlas::Message::MapType &) const; virtual void addToEntity(const Atlas::Objects::Entity::RootEntity &) const; }; #endif // SERVER_LOBBY_H