// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Peer.h,v 1.6 2007-09-22 15:34:05 alriddoch Exp $ #ifndef SERVER_PEER_H #define SERVER_PEER_H #include "common/OOGThing.h" class CommClient; class ServerRouting; /// \brief Class represening connections from another server that is peered to /// to this one /// /// This is the main point of dispatch for any operation from the peer. class Peer : public OOGThing { protected: public: /// The client socket used to connect to the peer. CommClient & m_commClient; /// The server routing object of this server. ServerRouting & m_server; Peer(CommClient & client, ServerRouting & svr, const std::string & addr, const std::string & id); virtual ~Peer(); }; #endif // SERVER_PEER_H