// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Persistance.h,v 1.28 2007-12-07 17:42:59 alriddoch Exp $ #ifndef SERVER_PERSISTANCE_H #define SERVER_PERSISTANCE_H #include #include #include class Account; class Database; class Entity; typedef std::map EntityDict; /// \brief Class for managing the required database tables for persisting /// in-game entities and server accounts class Persistance { private: Persistance(); std::string m_characterRelation; static Persistance * m_instance; public: Database & m_connection; static Persistance * instance(); int init(); void shutdown(); bool findAccount(const std::string &); Account * getAccount(const std::string &); void putAccount(const Account &); void registerCharacters(Account &, const EntityDict & worldObjects); void addCharacter(const Account &, const Entity &); void delCharacter(const std::string &); bool getRules(std::map & m); bool clearRules(); }; #endif // SERVER_PERSISTANCE_H