// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: Persistor.h,v 1.15 2007-12-07 01:19:16 alriddoch Exp $
#ifndef SERVER_PERSISTOR_H
#define SERVER_PERSISTOR_H
#include <sigc++/trackable.h>
#include <string>
class Area;
class Character;
class Entity;
class Line;
class Plant;
/// \brief Class template for handling persisting entity attributes in
/// the database
template <class T>
class Persistor : virtual public sigc::trackable {
private:
const std::string m_class;
void uEntity(Entity &, std::string &);
void uCharacter(Character &, std::string &);
void uPlant(Plant &, std::string &);
void cEntity(Entity &, std::string &, std::string &);
void cCharacter(Character &, std::string &, std::string &);
void cPlant(Plant &, std::string &, std::string &);
public:
// Register table with database
explicit Persistor(bool temp = false);
void hookup(T &);
void persist(T &);
void update(T *);
void remove(T *);
};
#endif // SERVER_PERSISTOR_H
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