// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Player.cpp,v 1.49 2007-09-22 15:34:05 alriddoch Exp $ #include "Player.h" #include #include #include "common/compose.hpp" std::set Player::playableTypes; using Atlas::Message::Element; using Atlas::Message::MapType; using Atlas::Message::ListType; using Atlas::Objects::Entity::RootEntity; /// \brief Constructor /// /// @param conn the Connection this account is being created by. /// @param username a string giving the username. /// @param passwd a string giving the password. /// @param id a string giving the identifier of the account. /// @param intId an integer giving the identifier of the account. Player::Player(Connection * conn, const std::string& username, const std::string& passwd, const std::string & id, long intId) : Account(conn, username, passwd, id, intId) { } Player::~Player() { } const char * Player::getType() const { return "player"; } void Player::addToMessage(MapType & omap) const { Account::addToMessage(omap); ListType & typeList = (omap["character_types"] = ListType()).asList(); std::set::const_iterator I = Player::playableTypes.begin(); std::set::const_iterator Iend = Player::playableTypes.end(); for (; I != Iend; ++I) { typeList.push_back(Element(*I)); } } void Player::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { Account::addToEntity(ent); ListType typeList; std::set::const_iterator I = Player::playableTypes.begin(); std::set::const_iterator Iend = Player::playableTypes.end(); for (; I != Iend; ++I) { typeList.push_back(Element(*I)); } ent->setAttr("character_types", typeList); } int Player::characterError(const Operation & op, const RootEntity & ent, OpVector & res) const { if (!ent->hasAttrFlag(Atlas::Objects::NAME_FLAG)) { error(op, "Entity to be created has no name", res, getId()); return true; } const std::string & name = ent->getName(); #if defined(__GNUC__) && __GNUC__ < 3 if (!name.substr(0,5).compare("admin")) { error(op, "Entity to be created cannot start with admin", res, getId()); return true; } #else if (!name.compare(0,5,"admin")) { error(op, "Entity to be created cannot start with admin", res, getId()); return true; } #endif // Parents must have been checked already before calling this method const std::string & type = ent->getParents().front(); if (Player::playableTypes.find(type) == Player::playableTypes.end()) { error(op, String::compose("You cannot create a character of type \"%1\".", type), res, getId()); return true; } return false; }