// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Player.h,v 1.30 2006-12-24 17:18:55 alriddoch Exp $ #ifndef SERVER_PLAYER_H #define SERVER_PLAYER_H #include "Account.h" /// \brief This is a class for handling users who are regular players class Player : public Account { protected: virtual int characterError(const Operation &, const Atlas::Objects::Entity::RootEntity &, OpVector &) const; public: Player(Connection * conn, const std::string & username, const std::string & passwd, const std::string & id, long intId); virtual ~Player(); virtual const char * getType() const; virtual void addToMessage(Atlas::Message::MapType &) const; virtual void addToEntity(const Atlas::Objects::Entity::RootEntity &) const; /// \brief Set of types which can be created as playable characters by /// Player accounts. static std::set playableTypes; }; #endif // SERVER_PLAYER_H