// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2002 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Restorer.cpp,v 1.21 2007-12-03 20:40:56 alriddoch Exp $ #include "Restorer_impl.h" #include "rulesets/Creator.h" #include "rulesets/World.h" #include "rulesets/Plant.h" #include "rulesets/Structure.h" #include "rulesets/Stackable.h" #include "rulesets/World.h" #include "common/terrain_utils.h" template <> Persistor Restorer::m_persist(true); template <> Persistor Restorer::m_persist(true); template <> Persistor Restorer::m_persist(true); template <> Persistor Restorer::m_persist(true); template <> Persistor Restorer::m_persist(true); template <> Persistor Restorer::m_persist(true); template <> Persistor Restorer::m_persist(true); template <> Persistor Restorer::m_persist(true); template<> void Restorer::rCharacter(DatabaseResult::const_iterator & dr) { } template<> void Restorer::populate(DatabaseResult::const_iterator & dr) { rEntity(dr); rCharacter(dr); } template<> void Restorer::rPlant(DatabaseResult::const_iterator & dr) { dr.readColumn("fruits", m_fruits); dr.readColumn("sizeAdult", m_sizeAdult); dr.readColumn("fruitChance", m_fruitChance); dr.readColumn("fruitName", m_fruitName); } template<> void Restorer::populate(DatabaseResult::const_iterator & dr) { rEntity(dr); rPlant(dr); } template<> void Restorer::populate(DatabaseResult::const_iterator & dr) { rEntity(dr); // Restore the terrain loadTerrain(getId(), m_terrain); } template class Restorer; template class Restorer; template class Restorer; template class Restorer; template class Restorer; template class Restorer; template class Restorer; template class Restorer;