// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2005 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: ScriptFactory.h,v 1.7 2006-12-22 02:14:45 alriddoch Exp $ #ifndef SERVER_SCRIPT_FACTORY_H #define SERVER_SCRIPT_FACTORY_H #include #include class Entity; /// \brief Factory interface for creating scripts to attach to in game /// entity objects. class ScriptFactory { protected: /// \brief Name of the script package where the script type is std::string m_package; /// \brief Name of the script type instanced by this factory std::string m_type; ScriptFactory(const std::string & package, const std::string & type); public: virtual ~ScriptFactory(); /// \brief Accessor for package name const std::string & package() { return m_package; } /// \brief Add a script to an entity virtual int addScript(Entity * entity) = 0; /// \brief Reload the underlying class object from the script on disk virtual int refreshClass() = 0; }; /// \brief Factory implementation for creating python script objects to attach /// to in game entity objects. class PythonScriptFactory : public ScriptFactory { protected: /// \brief Module object which contains the script class PyObject * m_module; /// \brief Class object to be instanced when creating scripts PyObject * m_class; int getClass(); public: PythonScriptFactory(const std::string & package, const std::string & type); ~PythonScriptFactory(); int addScript(Entity * entity); int refreshClass(); }; #endif // SERVER_SCRIPT_FACTORY_H