// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: ServerRouting.h,v 1.51 2006-12-24 17:18:55 alriddoch Exp $ #ifndef SERVER_SERVER_ROUTING_H #define SERVER_SERVER_ROUTING_H #include "Account.h" #include "common/id.h" #include "common/OOGThing.h" #include class BaseWorld; class Lobby; /// \brief ServerRouting represents the core of the server. /// /// This class has one instance which is the core object in the server. /// It maintains list of all out-of-game (OOG) objects in the server. class ServerRouting : public OOGThing { private: /// A mapping of ID to object of all the OOG objects in the server. BaseDict m_objects; /// A mapping of ID to object of all the accounts in the server. AccountDict m_accounts; /// The text name of the ruleset this server is running. const std::string m_svrRuleset; /// The name of this server. const std::string m_svrName; /// The number of clients currently connected. int m_numClients; public: /// A reference to the World management object. BaseWorld & m_world; /// A reference to the Lobby management object. Lobby & m_lobby; ServerRouting(BaseWorld & wrld, const std::string & ruleset, const std::string & name, const std::string & id, long intId, const std::string & lId, long lIntId); ~ServerRouting(); /// Add an OOG object to the server. void addObject(BaseEntity * obj) { assert(!obj->getId().empty()); assert(integerId(obj->getId()) == obj->getIntId()); assert(obj->getIntId() > 0); m_objects[obj->getIntId()] = obj; } /// Add an Account object to the server. void addAccount(Account * a) { m_accounts[a->m_username] = a; addObject(a); } /// Remove an OOG object from the server. void delObject(BaseEntity * obj) { m_objects.erase(obj->getIntId()); } /// Accessor for OOG objects map. const BaseDict & getObjects() const { return m_objects; } /// \brief Find an object with the given id. /// /// @return a pointer to the object with the given id, or /// zero if no object with this id is present. BaseEntity * getObject(const std::string & id) const { BaseDict::const_iterator I = m_objects.find(integerId(id)); if (I == m_objects.end()) { return 0; } else { return I->second; } } /// \brief Find an account with a given username. /// /// @return a pointer to the Account object with the given /// username, or zero if the Account is not present. Does /// not check any external authentication sources, or the /// database. Account * getAccountByName(const std::string & username) const { AccountDict::const_iterator I = m_accounts.find(username); if (I == m_accounts.end()) { return 0; } else { return I->second; } } /// Increment the number of clients connected to this server. void incClients() { ++m_numClients; } /// Decrement the number of clients connected to this server. void decClients() { --m_numClients; } /// Accessor for the number of clients connected to this server. int getClients() { return m_numClients; } /// Accessor for world manager object. BaseWorld & getWorld() { return m_world; } /// Accessor for server ruleset. const std::string & getRuleset() const { return m_svrRuleset; } /// Accessor for server name. const std::string & getName() const { return m_svrName; } virtual void addToMessage(Atlas::Message::MapType &) const; virtual void addToEntity(const Atlas::Objects::Entity::RootEntity &) const; }; #endif // SERVER_SERVER_ROUTING_H