// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: ServerRouting.h,v 1.51 2006-12-24 17:18:55 alriddoch Exp $
#ifndef SERVER_SERVER_ROUTING_H
#define SERVER_SERVER_ROUTING_H
#include "Account.h"
#include "common/id.h"
#include "common/OOGThing.h"
#include <cassert>
class BaseWorld;
class Lobby;
/// \brief ServerRouting represents the core of the server.
///
/// This class has one instance which is the core object in the server.
/// It maintains list of all out-of-game (OOG) objects in the server.
class ServerRouting : public OOGThing {
private:
/// A mapping of ID to object of all the OOG objects in the server.
BaseDict m_objects;
/// A mapping of ID to object of all the accounts in the server.
AccountDict m_accounts;
/// The text name of the ruleset this server is running.
const std::string m_svrRuleset;
/// The name of this server.
const std::string m_svrName;
/// The number of clients currently connected.
int m_numClients;
public:
/// A reference to the World management object.
BaseWorld & m_world;
/// A reference to the Lobby management object.
Lobby & m_lobby;
ServerRouting(BaseWorld & wrld,
const std::string & ruleset,
const std::string & name,
const std::string & id, long intId,
const std::string & lId, long lIntId);
~ServerRouting();
/// Add an OOG object to the server.
void addObject(BaseEntity * obj) {
assert(!obj->getId().empty());
assert(integerId(obj->getId()) == obj->getIntId());
assert(obj->getIntId() > 0);
m_objects[obj->getIntId()] = obj;
}
/// Add an Account object to the server.
void addAccount(Account * a) {
m_accounts[a->m_username] = a;
addObject(a);
}
/// Remove an OOG object from the server.
void delObject(BaseEntity * obj) {
m_objects.erase(obj->getIntId());
}
/// Accessor for OOG objects map.
const BaseDict & getObjects() const {
return m_objects;
}
/// \brief Find an object with the given id.
///
/// @return a pointer to the object with the given id, or
/// zero if no object with this id is present.
BaseEntity * getObject(const std::string & id) const {
BaseDict::const_iterator I = m_objects.find(integerId(id));
if (I == m_objects.end()) {
return 0;
} else {
return I->second;
}
}
/// \brief Find an account with a given username.
///
/// @return a pointer to the Account object with the given
/// username, or zero if the Account is not present. Does
/// not check any external authentication sources, or the
/// database.
Account * getAccountByName(const std::string & username) const {
AccountDict::const_iterator I = m_accounts.find(username);
if (I == m_accounts.end()) {
return 0;
} else {
return I->second;
}
}
/// Increment the number of clients connected to this server.
void incClients() { ++m_numClients; }
/// Decrement the number of clients connected to this server.
void decClients() { --m_numClients; }
/// Accessor for the number of clients connected to this server.
int getClients() { return m_numClients; }
/// Accessor for world manager object.
BaseWorld & getWorld() { return m_world; }
/// Accessor for server ruleset.
const std::string & getRuleset() const { return m_svrRuleset; }
/// Accessor for server name.
const std::string & getName() const { return m_svrName; }
virtual void addToMessage(Atlas::Message::MapType &) const;
virtual void addToEntity(const Atlas::Objects::Entity::RootEntity &) const;
};
#endif // SERVER_SERVER_ROUTING_H
syntax highlighted by Code2HTML, v. 0.9.1