// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2005 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: TaskFactory.h,v 1.11 2007-12-07 01:19:16 alriddoch Exp $ #ifndef SERVER_TASK_FACTORY_H #define SERVER_TASK_FACTORY_H #include #include class Character; class ScriptFactory; class Task; /// \brief Factory interface for for factories for creating tasks /// /// An Entity consists of an instance of one of a number of C++ classes /// optionally with a script. Stores information about default attributes, /// script language and class name. class TaskFactory { public: /// \brief Type name of the base entity class this task works on std::string m_target; virtual ~TaskFactory(); /// \brief Create a new task /// /// @param chr the character performing the task virtual Task * newTask(Character & chr) = 0; }; /// \brief Factory for creating tasks implemented as python scripts. class PythonTaskScriptFactory : public TaskFactory { protected: /// \brief Python module object containing the script type PyObject * m_module; /// \brief Python class object for the script type PyObject * m_class; /// \brief Name of the package containing the script std::string m_package; /// \brief Name of the type within the package for the script std::string m_name; // FIXME #3 Work out what was intended by these methods, currently // unimplemented. int getClass(); int addScript(); public: PythonTaskScriptFactory(const std::string & package, const std::string & name); virtual ~PythonTaskScriptFactory(); virtual Task * newTask(Character & chr); }; #endif // SERVER_TASK_FACTORY_H