// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: TrustedConnection.cpp,v 1.10 2006-12-10 17:53:53 alriddoch Exp $ #include "TrustedConnection.h" /// \brief TrustedConnection constructor /// /// @param client The network connection to the client that is trusted /// @param svr The core server object /// @param addr A string representation of the client's network address /// @param id The identifier of this connection. TrustedConnection::TrustedConnection(CommClient & client, ServerRouting & svr, const std::string & addr, const std::string & id) : Connection(client, svr, addr, id) { } /// \brief Verify the client has a valid login attempt /// /// This overide of Connection::verifyCredentials skips all checks allowing /// the usually local client to log in as anyone they want. int TrustedConnection::verifyCredentials(const Account &, const Atlas::Objects::Root &) const { return 0; }