// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2003 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: TrustedConnection.h,v 1.11 2006-10-26 00:48:15 alriddoch Exp $ #ifndef SERVER_TRUSTED_CONNECTION_H #define SERVER_TRUSTED_CONNECTION_H #include "Connection.h" /// \brief This class represents a connection from a client that is inherently /// trusted, and can thus login without a password /// /// This allows us to allow clients to login automatically without needing to /// store the admin password in plain text anywhere. The client might be /// trusted because it has connected with a known certificate of some kind, /// or because it has connected over a unix domain socket. class TrustedConnection : public Connection { protected: virtual int verifyCredentials(const Account &, const Atlas::Objects::Root &) const; public: TrustedConnection(CommClient & client, ServerRouting & svr, const std::string & addr, const std::string & id); }; #endif // SERVER_TRUSTED_CONNECTION_H