// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000-2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: server.cpp,v 1.157 2007-12-06 23:50:14 alriddoch Exp $
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "CommServer.h"
#include "CommListener.h"
#include "CommPeerListener.h"
#include "CommUnixListener.h"
#include "CommPSQLSocket.h"
#include "CommMetaClient.h"
#include "CommMDNSPublisher.h"
#include "ServerRouting.h"
#include "EntityFactory.h"
#include "Persistance.h"
#include "Restoration.h"
#include "WorldRouter.h"
#include "Admin.h"
#include "rulesets/Python_API.h"
#include "rulesets/MindFactory.h"
#include "rulesets/Entity.h"
#include "common/id.h"
#include "common/log.h"
#include "common/const.h"
#include "common/debug.h"
#include "common/globals.h"
#include "common/inheritance.h"
#include "common/compose.hpp"
#include "common/system.h"
#include "common/nls.h"
#include <varconf/config.h>
#include <sstream>
static const bool debug_flag = false;
int main(int argc, char ** argv)
{
if (security_check() != SECURITY_OKAY) {
log(CRITICAL, "Security Error. Exiting.");
return EXIT_SECURITY_ERROR;
}
interactive_signals();
int config_status = loadConfig(argc, argv, USAGE_SERVER);
if (config_status < 0) {
if (config_status == CONFIG_VERSION) {
std::cout << argv[0] << " (cyphesis) " << consts::version
<< " (Cyphesis build " << consts::buildId << ")"
<< std::endl << std::flush;
return 0;
} else if (config_status == CONFIG_HELP) {
showUsage(argv[0], USAGE_SERVER);
return 0;
} else if (config_status != CONFIG_ERROR) {
log(ERROR, "Unknown error reading configuration.");
}
// Fatal error loading config file.
return EXIT_CONFIG_ERROR;
}
if (daemon_flag) {
int pid = daemonise();
if (pid == -1) {
return EXIT_FORK_ERROR;
} else if (pid > 0) {
return EXIT_SUCCESS;
}
}
readConfigItem(instance, "usedatabase", database_flag);
// If we are a daemon logging to syslog, we need to set it up.
initLogger();
// Initialise the persistance subsystem. If we have been built with
// database support, this will open the various databases used to
// store server data.
if (database_flag) {
Persistance * p = Persistance::instance();
int dbstatus = p->init();
if (dbstatus < 0) {
database_flag = false;
log(ERROR, "Error opening database. Database disabled.");
if (dbstatus == DATABASE_TABERR) {
log(INFO, "Database connection established, "
"but unable to create required tables.");
log(INFO, "Please ensure that any obsolete database "
"tables have been removed.");
} else {
log(INFO, "Unable to connect to the RDBMS.");
log(INFO, "Please ensure that the RDBMS is running, "
"the cyphesis database exists and is accessible "
"to the user running cyphesis.");
}
log(INFO, String::compose("To disable this message please run:\n\n"
" cyconfig --%1:usedatabase=false\n\n"
"to permanently disable database usage.",
instance));
}
}
// If the restricted flag is set in the config file, then we
// don't allow connecting users to create accounts. Accounts must
// be created manually by the server administrator.
if (readConfigItem(instance, "restricted", restricted_flag) == 0) {
if (restricted_flag) {
log(INFO, "Setting restricted mode.");
}
}
readConfigItem(instance, "inittime", timeoffset);
bool useMetaserver = false;
readConfigItem(instance, "usemetaserver", useMetaserver);
std::string mserver("metaserver.worldforge.org");
readConfigItem(instance, "metaserver", mserver);
std::string server_name;
if (readConfigItem(instance, "servername", server_name) != 0) {
if (instance == "cyphesis") {
server_name = get_hostname();
} else {
server_name = instance;
}
}
int nice = 1;
readConfigItem(instance, "nice", nice);
// Start up the python subsystem.
init_python_api();
{ // scope for CommServer
// Create commserver instance that will handle connections from clients.
// The commserver will create the other server related objects, and the
// world object pair (World + WorldRouter), and initialise the admin
// account. The primary ruleset name is passed in so it
// can be stored and queried by clients.
Inheritance::instance();
WorldRouter world;
// This ID is currently generated every time, but should perhaps be
// persistent in future.
std::string server_id, lobby_id;
long int_id, lobby_int_id;
if (((int_id = newId(server_id)) < 0) ||
((lobby_int_id = newId(lobby_id)) < 0)) {
log(CRITICAL, "Unable to get server IDs from Database");
return EXIT_DATABASE_ERROR;
}
ServerRouting server(world, ruleset, server_name,
server_id, int_id,
lobby_id, lobby_int_id);
CommServer commServer(server);
// This is where we should restore the database, before
// the listen sockets are open. Unlike earlier code, we are
// attempting to construct the internal state from the database,
// not creating a new world using the contents of the database as a
// template
if (database_flag) {
log(INFO, _("Restoring world from database..."));
Restoration restore(server);
if (restore.read() == 1) {
debug(std::cout << "Bootstrapping world" << std::endl << std::flush;);
EntityFactory::instance()->initWorld();
assert(!world.m_gameWorld.m_location.m_pos.isValid());
assert(!world.m_gameWorld.m_location.m_orientation.isValid());
} else {
// The world should not have POS or ORIENTATION, but will have
// picked one up when restored from the database.
world.m_gameWorld.m_location.m_pos = Point3D(0,0,0);
world.m_gameWorld.m_location.m_pos.setValid(false);
world.m_gameWorld.m_location.m_orientation = Quaternion();
// world.m_gameWorld.m_location.m_orientation.setValid(false);
}
log(INFO, _("Restored world."));
CommPSQLSocket * dbsocket = new CommPSQLSocket(commServer,
Persistance::instance()->m_connection);
commServer.addSocket(dbsocket);
commServer.addIdle(dbsocket);
} else {
std::string adminId;
long intId = newId(adminId);
assert(intId >= 0);
Admin * admin = new Admin(0, "admin", "BAD_HASH", adminId, intId);
server.addAccount(admin);
}
CommListener * listener = new CommListener(commServer);
if (client_port_num < 0) {
client_port_num = dynamic_port_start;
for (; client_port_num <= dynamic_port_end; client_port_num++) {
if (listener->setup(client_port_num) == 0) {
break;
}
}
if (client_port_num > dynamic_port_end) {
log(ERROR, "Could not find free client listen socket. "
"Init failed.");
log(INFO, String::compose("To allocate 8 more ports please run:"
"\n\n cyconfig "
"--cyphesis:dynamic_port_end=%1\n\n",
dynamic_port_end + 8));
return EXIT_PORT_ERROR;
}
log(INFO, String::compose("Auto configuring new instance \"%1\" "
"to use port %2.",
instance, client_port_num));
global_conf->setItem(instance, "tcpport", client_port_num,
varconf::USER);
global_conf->setItem(CYPHESIS, "dynamic_port_start",
client_port_num + 1, varconf::USER);
} else {
if (listener->setup(client_port_num) != 0) {
log(ERROR, "Could not create client listen socket. Init failed.");
return EXIT_SOCKET_ERROR;
}
}
commServer.addSocket(listener);
CommPeerListener * peerListener = new CommPeerListener(commServer);
if (peerListener->setup(peer_port_num) != 0) {
log(ERROR, "Could not create peer listen socket.");
delete peerListener;
} else {
commServer.addSocket(peerListener);
}
#ifdef HAVE_SYS_UN_H
CommUnixListener * localListener = new CommUnixListener(commServer);
if (localListener->setup(client_socket_name) != 0) {
log(ERROR, String::compose("Could not create local listen socket "
"with address \"%1\"",
localListener->getPath()));
delete localListener;
} else {
commServer.addSocket(localListener);
}
#endif
if (useMetaserver) {
CommMetaClient * cmc = new CommMetaClient(commServer);
if (cmc->setup(mserver) == 0) {
commServer.addSocket(cmc);
commServer.addIdle(cmc);
} else {
log(ERROR, "Error creating metaserver comm channel.");
delete cmc;
}
}
#if defined(HAVE_LIBHOWL) || defined(HAVE_AVAHI)
CommMDNSPublisher * cmdns = new CommMDNSPublisher(commServer);
if (cmdns->setup() == 0) {
commServer.addSocket(cmdns);
commServer.addIdle(cmdns);
} else {
log(ERROR, "Unable to register service with MDNS daemon.");
delete cmdns;
}
#endif // defined(HAVE_LIBHOWL)
// Configuration is now complete, and verified as somewhat sane, so
// we save the updated user config.
updateUserConfiguration();
log(INFO, "Running");
logEvent(START, "- - - Standalone server startup");
// Inform things that want to know that we are running.
running();
// Reduce our system priority to make it easier to debug a runaway
// server.
if (nice != 0) {
reduce_priority(nice);
}
// Loop until the exit flag is set. The exit flag can be set anywhere in
// the code easily.
while (!exit_flag) {
try {
commServer.poll();
}
catch (...) {
// It is hoped that commonly thrown exception, particularly
// exceptions that can be caused by external influences
// should be caught close to where they are thrown. If
// an exception makes it here then it should be debugged.
log(ERROR, "Exception caught in main()");
}
}
// exit flag has been set so we close down the databases, and indicate
// to the metaserver (if we are using one) that this server is going down.
// It is assumed that any preparation for the shutdown that is required
// by the game has been done before exit flag was set.
log(NOTICE, "Performing clean shutdown...");
} // close scope of CommServer, WorldRouter, and ServerRouting, which
// cause the destruction of the server and world objects, and the entire
// world contents
Persistance::instance()->shutdown();
EntityFactory::instance()->flushFactories();
EntityFactory::del();
MindFactory::del();
Inheritance::clear();
// Shutdown the python interpretter. This frees lots of memory, and if
// the malloc heap is in any way corrupt, a segfault is likely to
// occur at this point. Previous occassions where pointers have been
// deleted twice elsewhere in the code, have resulted in a segfault
// at this point. AlRiddoch 10th November 2001
shutdown_python_api();
delete global_conf;
log(INFO, "Clean shutdown complete.");
logEvent(STOP, "- - - Standalone server shutdown");
return 0;
}
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