// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: BaseWorldtest.cpp,v 1.1 2006-12-06 07:48:02 alriddoch Exp $ #include "TestWorld.h" #include "rulesets/Entity.h" #include #include #include static void test_function(Operation) { } int main() { // We have to use the TestWorld class, as it implements the functions // missing from BaseWorld interface. { // Test constructor Entity wrld("1", 1); TestWorld tw(wrld); } { // Test destructor Entity wrld("1", 1); BaseWorld * tw = new TestWorld(wrld); delete tw; } { // Test constructor sets singleton pointer Entity wrld("1", 1); TestWorld tw(wrld); assert(&BaseWorld::instance() == &tw); } { // Test constructor installs reference to world entity Entity wrld("1", 1); TestWorld tw(wrld); assert(&tw.m_gameWorld == &wrld); } { // Test retrieving non existant entity by string ID is ok Entity wrld("1", 1); TestWorld tw(wrld); assert(tw.getEntity("2") == 0); } { // Test retrieving non existant entity by integer ID is ok Entity wrld("1", 1); TestWorld tw(wrld); assert(tw.getEntity(2) == 0); } { // Test retrieving reference to all entities is okay and empty Entity wrld("1", 1); TestWorld tw(wrld); assert(tw.getEntities().empty()); } { // Test getting the time Entity wrld("1", 1); TestWorld tw(wrld); tw.getTime(); } { // Test getting the uptime Entity wrld("1", 1); TestWorld tw(wrld); tw.upTime(); } { // Test connecting to the dispatch signal Entity wrld("1", 1); TestWorld tw(wrld); tw.Dispatching.connect(sigc::ptr_fun(&test_function)); } return 0; }