// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: BaseWorldtest.cpp,v 1.1 2006-12-06 07:48:02 alriddoch Exp $
#include "TestWorld.h"
#include "rulesets/Entity.h"
#include <Atlas/Objects/RootOperation.h>
#include <sigc++/functors/ptr_fun.h>
#include <cassert>
static void test_function(Operation)
{
}
int main()
{
// We have to use the TestWorld class, as it implements the functions
// missing from BaseWorld interface.
{
// Test constructor
Entity wrld("1", 1);
TestWorld tw(wrld);
}
{
// Test destructor
Entity wrld("1", 1);
BaseWorld * tw = new TestWorld(wrld);
delete tw;
}
{
// Test constructor sets singleton pointer
Entity wrld("1", 1);
TestWorld tw(wrld);
assert(&BaseWorld::instance() == &tw);
}
{
// Test constructor installs reference to world entity
Entity wrld("1", 1);
TestWorld tw(wrld);
assert(&tw.m_gameWorld == &wrld);
}
{
// Test retrieving non existant entity by string ID is ok
Entity wrld("1", 1);
TestWorld tw(wrld);
assert(tw.getEntity("2") == 0);
}
{
// Test retrieving non existant entity by integer ID is ok
Entity wrld("1", 1);
TestWorld tw(wrld);
assert(tw.getEntity(2) == 0);
}
{
// Test retrieving reference to all entities is okay and empty
Entity wrld("1", 1);
TestWorld tw(wrld);
assert(tw.getEntities().empty());
}
{
// Test getting the time
Entity wrld("1", 1);
TestWorld tw(wrld);
tw.getTime();
}
{
// Test getting the uptime
Entity wrld("1", 1);
TestWorld tw(wrld);
tw.upTime();
}
{
// Test connecting to the dispatch signal
Entity wrld("1", 1);
TestWorld tw(wrld);
tw.Dispatching.connect(sigc::ptr_fun(&test_function));
}
return 0;
}
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