// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: EntityPropertytest.cpp,v 1.2 2006-12-31 15:56:35 alriddoch Exp $
#include "rulesets/EntityProperty.h"
#include "rulesets/Entity.h"
#include <Atlas/Objects/Anonymous.h>
#include <cassert>
using Atlas::Message::Element;
using Atlas::Message::MapType;
using Atlas::Objects::Entity::Anonymous;
int main()
{
{
// Test constructor
PropertyBase * pb = new EntityProperty(*new EntityRef);
delete pb;
}
{
// Check constructor has set flags correctly to zero
PropertyBase * pb = new EntityProperty(* new EntityRef);
assert(pb->flags() == 0);
delete pb;
}
{
// Check getting the value fails when property is unassigned
Element val;
PropertyBase * pb = new EntityProperty(* new EntityRef);
assert(pb->get(val) == false);
delete pb;
}
{
// Check that setting the value to a pointer works
Entity ent("1", 1);
PropertyBase * pb = new EntityProperty(* new EntityRef);
pb->set(Atlas::Message::Element(&ent));
delete pb;
}
{
// Check that setting the value to a pointer works can get retrieved
Entity ent("1", 1);
Element val;
PropertyBase * pb = new EntityProperty(* new EntityRef);
pb->set(Atlas::Message::Element(&ent));
assert(pb->get(val) == true);
assert(val.isString());
assert(val.String() == ent.getId());
delete pb;
}
{
// Check that adding the uninitialised value to a message works.
MapType map;
static const std::string key = "foo";
PropertyBase * pb = new EntityProperty(* new EntityRef);
MapType::const_iterator I = map.find(key);
assert(I == map.end());
pb->add(key, map);
I = map.find(key);
assert(I != map.end());
assert(I->second.isString());
assert(I->second.String().empty());
delete pb;
}
{
// Check that adding the uninitialised value to an argument works.
Anonymous arg;
static const std::string key = "foo";
Element val;
PropertyBase * pb = new EntityProperty(* new EntityRef);
assert(!arg->hasAttr(key));
assert(arg->copyAttr(key, val) != 0);
pb->add(key, arg);
assert(arg->hasAttr(key));
assert(arg->copyAttr(key, val) == 0);
assert(val.isString());
assert(val.String().empty());
delete pb;
}
{
// Check that adding the uninitialised value to an argument as a hard
// attribute works
Anonymous arg;
static const std::string key = "id";
Element val;
PropertyBase * pb = new EntityProperty(* new EntityRef);
assert(!arg->hasAttr(key));
// Hard coded attribute ID has not been set, so returns false, but
// copying it gives us the default
assert(arg->copyAttr(key, val) == 0);
assert(val.isString());
pb->add(key, arg);
assert(arg->hasAttr(key));
assert(arg->copyAttr(key, val) == 0);
assert(val.isString());
delete pb;
}
{
// Check that adding the value to a message works.
Entity ent("1", 1);
MapType map;
static const std::string key = "foo";
PropertyBase * pb = new EntityProperty(* new EntityRef);
pb->set(Atlas::Message::Element(&ent));
MapType::const_iterator I = map.find(key);
assert(I == map.end());
pb->add(key, map);
I = map.find(key);
assert(I != map.end());
assert(I->second.isString());
assert(I->second.String() == ent.getId());
delete pb;
}
{
// Check that adding the value to an argument works.
Entity ent("1", 1);
Anonymous arg;
static const std::string key = "foo";
Element val;
PropertyBase * pb = new EntityProperty(* new EntityRef);
pb->set(Atlas::Message::Element(&ent));
assert(!arg->hasAttr(key));
assert(arg->copyAttr(key, val) != 0);
pb->add(key, arg);
assert(arg->hasAttr(key));
assert(arg->copyAttr(key, val) == 0);
assert(val.isString());
assert(val.String() == ent.getId());
delete pb;
}
{
// Check that adding the value to an argument as a hard attribute works
Entity ent("1", 1);
Anonymous arg;
static const std::string key = "id";
Element val;
PropertyBase * pb = new EntityProperty(* new EntityRef);
pb->set(Atlas::Message::Element(&ent));
assert(!arg->hasAttr(key));
// Hard coded attribute ID has not been set, so returns false, but
// copying it gives us the default
assert(arg->copyAttr(key, val) == 0);
assert(val.isString());
assert(val.String() != ent.getId());
pb->add(key, arg);
assert(arg->hasAttr(key));
assert(arg->copyAttr(key, val) == 0);
assert(val.isString());
assert(val.String() == ent.getId());
delete pb;
}
}
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