// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004-2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Fell.cpp,v 1.4 2006-10-26 00:48:16 alriddoch Exp $ #include "Fell.h" #include "rulesets/Character.h" #include "common/Tick.h" #include #include #include using Atlas::Objects::Operation::Tick; using Atlas::Objects::Entity::Anonymous; /// \brief Constructor for Fell task /// /// @param chr Character peforming the task /// @param tool Entity to be used as a tool for this task /// @param target Entity that is the target for this task Fell::Fell(Character & chr, Entity & tool, Entity & target) : Task(chr) { } Fell::~Fell() { } void Fell::initTask(const Operation & op, OpVector & res) { Anonymous tick_arg; tick_arg->setName("task"); tick_arg->setAttr("serialno", 0); Tick t; t->setArgs1(tick_arg); t->setTo(m_character.getId()); res.push_back(t); } void Fell::TickOperation(const Operation & op, OpVector & res) { }