// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2003-2005 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Locationtest.cpp,v 1.7 2006-10-26 00:48:16 alriddoch Exp $ #include "modules/Location.h" #include int main() { { Location testloc; assert(testloc.m_loc == 0); assert(!testloc.pos().isValid()); assert(!testloc.velocity().isValid()); assert(!testloc.orientation().isValid()); } { Location testloc(0); assert(testloc.m_loc == 0); assert(!testloc.pos().isValid()); assert(!testloc.velocity().isValid()); assert(!testloc.orientation().isValid()); } { Point3D testPos; Location testloc(0, testPos); assert(!testPos.isValid()); assert(testloc.m_loc == 0); assert(!testloc.pos().isValid()); assert(!testloc.velocity().isValid()); assert(!testloc.orientation().isValid()); } { Point3D testPos(0,0,0); Location testloc(0, testPos); assert(testPos.isValid()); assert(testloc.m_loc == 0); assert(testloc.pos().isValid()); assert(!testloc.velocity().isValid()); assert(!testloc.orientation().isValid()); } { Point3D testPos(0,0,0); Vector3D testVel; Location testloc(0, testPos, testVel); assert(testPos.isValid()); assert(!testVel.isValid()); assert(testloc.m_loc == 0); assert(testloc.pos().isValid()); assert(!testloc.velocity().isValid()); assert(!testloc.orientation().isValid()); } { Point3D testPos(0,0,0); Vector3D testVel(0,0,0); Location testloc(0, testPos, testVel); assert(testPos.isValid()); assert(testVel.isValid()); assert(testloc.m_loc == 0); assert(testloc.pos().isValid()); assert(testloc.velocity().isValid()); assert(!testloc.orientation().isValid()); Quaternion testOrientation(1, 0, 0, 0); assert(testOrientation.isValid()); testloc.m_orientation = testOrientation; assert(testloc.orientation().isValid()); } { Location testloc; testloc.m_bBox = BBox(Point3D(0,0,0), Point3D(1,1,1)); assert(testloc.m_loc == 0); assert(!testloc.pos().isValid()); assert(!testloc.velocity().isValid()); assert(!testloc.orientation().isValid()); assert(testloc.bBox().isValid()); testloc.setBBox(BBox(Point3D(1,1,1), Point3D(2,2,2))); assert(testloc.squareBoxSize() == 3.f); assert(testloc.boxSize() == sqrtf(3.f)); assert(testloc.squareRadius() == 12.f); assert(testloc.radius() == sqrtf(12.f)); // Check cached values have been changed } return 0; }