// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2005 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: TestWorld.h,v 1.8 2007-12-02 23:49:07 alriddoch Exp $ #ifndef TESTS_TEST_WORLD_H #define TESTS_TEST_WORLD_H #include "common/BaseWorld.h" #include "rulesets/Entity.h" /// Test implementation of the BaseWorld interface class TestWorld : public BaseWorld { public: explicit TestWorld(Entity & gw) : BaseWorld(gw) { } virtual bool idle(int, int) { return false; } virtual Entity * addEntity(Entity * ent, bool setup = true) { m_eobjects[ent->getIntId()] = ent; return 0; } virtual Entity * addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &) { return 0; } virtual Task * newTask(const std::string &, Character &) { return 0; } virtual Task * activateTask(const std::string &, const std::string &, const std::string &, Character &) { return 0; } virtual void message(const Operation & op, Entity & ent) { } virtual Entity * findByName(const std::string & name) { return 0; } virtual Entity * findByType(const std::string & type) { return 0; } virtual float constrainHeight(LocatedEntity * parent, const Point3D & pos, const std::string & mode) { return 0.f; } virtual void addPerceptive(Entity *) { } }; #endif // TESTS_TEST_WORLD_H